Bibliography

Found 111 results

Filters: keyword is Computer games  [Clear All Filters]
A
Amory, A. , "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
Agapitos, A., Togelius, J., Lucas, S. M. , "Evolving controllers for simulated car racing using object oriented genetic programming", Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007  . Abstract
Apperley,Thomas Hugh , "Of Sins, Vices and Pecados: The Cultural Context of Videogame Play", Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007  . Abstract
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. , "Real-time animation of water with rigid body interaction", Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005  . Abstract
Aila, T., Miettinen, V. , "dPVS: An occlusion culling system for massive dynamic environments", IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004  . Abstract
Arendash, D. , "The unreal editor as a web 3D authoring environment", Web3D Symposium Proceedings, pp. 119-126, 2004  . Abstract
Axelsson, A. S. , "Framing social interaction in shared virtual environments: The influence of technical and social factors", Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004  . Abstract
Asgari, M., Kaufman, D. , "Relationships Among Computer Games, Fantasy, and Learning", Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004. Abstract
Abramson, Bruce , "Control strategies for two-player games", Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989  . Abstract
B
Bowles, J. B. , "Cell phone games for a CS2 data structures course", Proceedings of the Annual Southeast Conference, vol. 2007, pp. 300-303, 2007  . Abstract
Bertozzi, Elena, Lee, Seunghwan , "Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology", Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007. Abstract
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias , Space Time Play. Computer Games, Architecture and Urbanism: The Next Level, : Birkhauser Verlag AG, pp. 496, 2007  . Abstract
Barroso, U, Lordelo, P, Lopes, A A, Andrade, J, Macedo, A, Ortiz, V , "Nonpharmacological treatment of lower urinary tract dysfunction using biofeedback and transcutaneous electrical stimulation: a pilot study", Bju International, vol. 98, no. 1, pp. 166-171, 2006  . Abstract
Bryce, Jo, Rutter, Jason , "The Gendering of Computer Gaming: Experience and Space", Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003  . Abstract
Berkey, C S, Rockett, H R H, Field, A E, Gillman, M W, Frazier, A L, Camargo, C A, Colditz, G A , "Activity, dietary intake, and weight changes in a longitudinal study of preadolescent and adolescent boys and girls", Pediatrics, vol. 105, no. 4, pp. E561-E569, 2000  .
C
Chen, W. K., Cheng, Y. C. , "Teaching object-oriented programming laboratory with computer game programming", IEEE Transactions on Education, vol. 50, no. 3, pp. 197-203, 2007  . Abstract
Colwell, J. , "Needs met through computer game play among adolescents", Personality and Individual Differences, vol. 43, issue 8, pp. 2072-2082, 2007  . Abstract
Can, G., Cagiltay, K. , "Turkish prospective teachers' perceptions regarding the use of computer games with educational features", Educational Technology & Society, vol. 9, no. 1, pp. 308-321, 2006  . Abstract
Chang, B H, Lee, S E, Kim, B S , "Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches", New Media & Society, vol. 8, no. 2, pp. 295-319, 2006  . Abstract
Champion,Erik , "Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract