There are
410 people registered on the Digiplay site.
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Bibliography
Found 13 results
A
Alexa, S. ,
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
B
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S ,
"Late adolescents' experiences with and attitudes toward videogames",
Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997 .
Abstract
C
Calvert, S. L., Rideout, V. J., Woolard, J. L., Barr, R. F., Strouse, G. A. ,
"Age, ethnicity, and socioeconomic patterns in early computer use - A national survey",
American Behavioral Scientist, vol. 48, no. 5, pp. 590-607, 2005 .
Abstract
D
DiPietro, Meredith, Ferdig, Richard E., Boyer, Jeff, Black, Erik W. ,
"Towards a Framework for Understanding Electronic Educational Gaming",
Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 225-48, 2007.
Abstract
F
Ferdig, Richard E ,
"Learning and Teaching with Electronic Games",
Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 217-349, 2007.
Abstract
K
L
M
Marshall, S. J., Gorely, T., Biddle, S. J. H. ,
"A descriptive epidemiology of screen-based media use in youth: A review and critique",
Journal of Adolescence, vol. 29, no. 3, pp. 333-349, 2006 .
Abstract
S
Southwell, B. G., Doyle, K. O. ,
"The good, the bad, or the ugly? A multilevel perspective on electronic game effect",
American Behavioral Scientist, vol. 48, no. 4, pp. 391-401, 2004 .
Abstract
Z
Zyda, M., Thukral, D., Jakatdar, S., Engelsma, J., Ferrans, J., Hans, M., Shi, L., Kitson, F., Vasudevan, V. ,
"Educating the next generation of mobile game developers",
IEEE Computer Graphics and Applications, vol. 27, no. 2, 2007 .
Abstract
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