Bibliography

Found 8 results

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Brunnberg, Liselott, Juhlin, Oskar , "Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience.", IFIP TC 13 International Conference on Human-Computer Interaction: IOS Press, 2003  . Abstract
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Carr, D. , "Contexts, gaming pleasures, and gendered preferences", Simulation and Gaming, vol. 36, no. 4, pp. 464-482, 2005  . Abstract
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Klastrup, L. , ""You Can't Help Shouting and Yelling": Fun and Social Interaction in Super Monkey Ball", Level Up: Digital Games Research, Utrecht: Utrecht University, 04/11/2003. Abstract
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Littleton, K., Ashman, H., Light, P., Artis, J., Roberts, T. , "Gender, task contexts, and children's performance on a computer-based task", European Journal of Psychology of Education, vol. 14, no. 1, pp. 129-139, 1999  . Abstract
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Merrick, K.E., Maher, M.L. , "Motivated reinforcement learning for adaptive characters in open-ended simulation games", ACM International Conference Proceeding Series, vol. 203, pp. 127-134, 2007  . Abstract
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Nelson, M. R., Yaros, R. A., Keum, H. , "Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game", Journal of Advertising, vol. 35, no. 4, ARMONK, M E SHARPE INC, pp. 87--99, 2006  . Abstract
Natkin, S., Yan, C. , "User model in multiplayer mixed reality entertainment applications", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
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Roque, Licinio , "A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract