There are
410 people registered on the Digiplay site.
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Bibliography
Found 7 results
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Green, C. S., Bavelier, D. ,
"Action-video-game experience alters the spatial resolution of vision",
Psychological Science, vol. 18, no. 1, OXFORD, BLACKWELL PUBLISHING, pp. 88-94, 2007 .
Abstract
Grigoryan, V. G., Stepanyan, L. S., Stepanyan, A. Yu, Agababyan, A. R. ,
"Changes in the P300 amplitude under the influence of "aggressive" computer game in adolescents with different levels of initial aggression and conflicting behavior",
Zhurnal Vysshei Nervnoi Deyatelnosti Imeni I.P. Pavlova, vol. 57, no. 4, pp. 419-425, 2007 .
Abstract
H
Hoeft, F., Watson, C. L., Kesler, S. R., Bettinger, K. E., Reiss, A. L. ,
"Gender differences in the mesocorticolimbic system during computer game-play",
Journal of Psychiatric Research, vol. 42, no. 4, Center for Interdisciplinary Brain Sciences Research (CIBSR), Department of Psychiatry and Behavioral Sciences, Stanford University School of Medicine, 401 Quarry Road, Stanford, CA 94305-5795, United States, pp. 253-258, 2008 .
Abstract
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Nagamitsu, S., Nagano, M., Yamashita, Y., Takashima, S., Matsuishi, T. ,
"Prefrontal cerebral blood volume patterns while playing video games: A near-infrared spectroscopy study",
Brain & Development, vol. 28, no. 5, pp. 315-321, 2006 .
Abstract
W
Weber, R., Ritterfeld, U., Mathiak, K. ,
"Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study",
Media Psychology, vol. 8, no. 1, pp. 39-60, 2006 .
Abstract
Digiplay Bibliography Updates
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