Bibliography

Found 7 results

Filters: keyword is Cortex  [Clear All Filters]
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Green, C. S., Bavelier, D. , "Action-video-game experience alters the spatial resolution of vision", Psychological Science, vol. 18, no. 1, OXFORD, BLACKWELL PUBLISHING, pp. 88-94, 2007  . Abstract
Grigoryan, V. G., Stepanyan, L. S., Stepanyan, A. Yu, Agababyan, A. R. , "Changes in the P300 amplitude under the influence of "aggressive" computer game in adolescents with different levels of initial aggression and conflicting behavior", Zhurnal Vysshei Nervnoi Deyatelnosti Imeni I.P. Pavlova, vol. 57, no. 4, pp. 419-425, 2007  . Abstract
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Hoeft, F., Watson, C. L., Kesler, S. R., Bettinger, K. E., Reiss, A. L. , "Gender differences in the mesocorticolimbic system during computer game-play", Journal of Psychiatric Research, vol. 42, no. 4, Center for Interdisciplinary Brain Sciences Research (CIBSR), Department of Psychiatry and Behavioral Sciences, Stanford University School of Medicine, 401 Quarry Road, Stanford, CA 94305-5795, United States, pp. 253-258, 2008  . Abstract
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Mathiak, K., Weber, R. , "Toward brain correlates of natural behavior: fMRI during violent video games", Human Brain Mapping, vol. 27, no. 12, pp. 948-956, 2006  . Abstract
Matsuda, G., Hiraki, K. , "Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children", Neuroimage, vol. 29, no. 3, pp. 706-711, 2006  . Abstract
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Nagamitsu, S., Nagano, M., Yamashita, Y., Takashima, S., Matsuishi, T. , "Prefrontal cerebral blood volume patterns while playing video games: A near-infrared spectroscopy study", Brain & Development, vol. 28, no. 5, pp. 315-321, 2006  . Abstract
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Weber, R., Ritterfeld, U., Mathiak, K. , "Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study", Media Psychology, vol. 8, no. 1, pp. 39-60, 2006  . Abstract