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Biblio
Found 13 results
Author
Keyword
Title
Type
Year
2008
Galway, L.
,
D. Charles
, &
M. Black
(2008).
Machine learning in digital games: a survey
.
Artificial Intelligence Review. 29,
123-161.
Abstract
Crawford, Garry
(2008).
‘‘It’s in the Game’: sport fans, film and digital gaming’
.
Sport in Society. 11
(2/3), 130-145.
Abstract
2007
Postigo, H.
(2007).
Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications
.
Games and Culture. 2
(3), 300-313.
Abstract
Bragge, Johanna
, &
Jan Storgårds
(2007).
Utilizing Text-Mining Tools to Enrich Traditional Literature Reviews. Case: Digital Games
.
30th Information Systems Research Seminar in Scandinavia.
1-24.
Abstract
Royse, P.
,
J. Lee
,
B. Undrahbuyan
,
M. Hopson
, &
M. Consalvo
(2007).
Women and games: Technologies of the gendered self
.
New Media and Society. 9,
555-576.
Abstract
Apperley, Thomas Hugh
(2007).
Of Sins, Vices and Pecados: The Cultural Context of Videogame Play
.
(
Caspi D.
,
Azran T.
, Ed.).
Uses and Gratifications of New Media.
Abstract
Galarneau, Lisa
(2007).
Productive Play: Participation and Learning in Digital Game Environments
.
Abstract
2006
Hakala, P. T.
,
A. H. Rimpela
,
L. A. Saarni
, &
J. J. Salminen
(2006).
Frequent computer-related activities increase the risk of neck-shoulder and low back pain in adolescents
.
European Journal of Public Health. 16,
536-541.
Abstract
Crawford, Garry
(2006).
The Cult of Champ Man: The Culture and Pleasures of Championship Manager/Football Manager Gamers
.
Information, Communication and Society. 9
(4), 496-514.
Abstract
Takatalo, J.
,
J. Häkkinen
,
J. Komulainen
,
H. Särkelä
, &
G. Nyman
(2006).
The impact of the display type and content to a game adaptation
.
ACM International Conference Proceeding Series. 159,
17-20.
Abstract
2005
Ibbitson, K. E.
, &
C. Irvine
(2005).
The Use of Complex Digital Games and Simulations in the Classroom to Enhance Engagement and Learning
.
39.
Abstract
Medina, Eliana
(2005).
Digital Games: A Motivational Perspective
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Yilmaz, Erdal
, &
Kursat Cagiltay
(2005).
History of Digital Games in Turkey
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract