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BibliographyFound 12 results Filters: keyword is Digital Games [Clear All Filters] A
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
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C
"‘‘It’s in the Game’: sport fans, film and digital gaming’",
Sport in Society, vol. 11, issue 2/3, pp. 130-145, 03/2008.
Abstract
"The Cult of Champ Man: The Culture and Pleasures of Championship Manager/Football Manager Gamers",
Information, Communication and Society, vol. 9, issue 4, pp. 496-514, 2006 .
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G
H
"Frequent computer-related activities increase the risk of neck-shoulder and low back pain in adolescents",
European Journal of Public Health, vol. 16, no. 5, pp. 536-541, 2006 .
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I
The Use of Complex Digital Games and Simulations in the Classroom to Enhance Engagement and Learning,
, Irvine, California, Concordia University, pp. 39, 2005.
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J
"Utilizing Text-Mining Tools to Enrich Traditional Literature Reviews. Case: Digital Games",
30th Information Systems Research Seminar in Scandinavia, pp. 1-24, 2007 .
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M
"Digital Games: A Motivational Perspective",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
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P
"Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications",
Games and Culture, vol. 2, issue 3, pp. 300-313, Oct 2007.
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R
"Women and games: Technologies of the gendered self",
New Media and Society, vol. 9, no. 4, pp. 555-576, 2007 .
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T
"The impact of the display type and content to a game adaptation",
ACM International Conference Proceeding Series, vol. 159, pp. 17-20, 2006 .
Abstract
Y
"History of Digital Games in Turkey",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
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