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Bibliography
Found 12 results
A
Apperley,Thomas Hugh ,
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
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Hakala, P. T., Rimpela, A. H., Saarni, L. A., Salminen, J. J. ,
"Frequent computer-related activities increase the risk of neck-shoulder and low back pain in adolescents",
European Journal of Public Health, vol. 16, no. 5, pp. 536-541, 2006 .
Abstract
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Ibbitson, K. E., Irvine, C. ,
The Use of Complex Digital Games and Simulations in the Classroom to Enhance Engagement and Learning,
, Irvine, California, Concordia University, pp. 39, 2005.
Abstract
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Medina,Eliana ,
"Digital Games: A Motivational Perspective",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
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Royse, P., Lee, J., Undrahbuyan, B., Hopson, M., Consalvo, M. ,
"Women and games: Technologies of the gendered self",
New Media and Society, vol. 9, no. 4, pp. 555-576, 2007 .
Abstract
T
Takatalo, J., Häkkinen, J., Komulainen, J., Särkelä, H., Nyman, G. ,
"The impact of the display type and content to a game adaptation",
ACM International Conference Proceeding Series, vol. 159, pp. 17-20, 2006 .
Abstract
Y
Yilmaz,Erdal, Cagiltay,Kursat ,
"History of Digital Games in Turkey",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
Digiplay Bibliography Updates
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