Bibliography

Found 20 results

Filters: keyword is EMOTION  [Clear All Filters]
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Callele, D., Neufeld, E., Schneider, K. , "Emotional requirements", IEEE Software, vol. 25, no. 1, University of Saskatchewan, Saskatoon, SK, Canada, pp. 43-45, 2008  . Abstract
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Kirsh, S. J., Mounts, J. R. W. , "Violent video game play impacts facial emotion recognition", Aggressive Behavior, vol. 33, no. 4, pp. 353-358, 2007  . Abstract
Kirsh, S. J., Mounts, J. R. W., Czak, P. V. , "Violent media consumption and the recognition of dynamic facial expressions", Journal of Interpersonal Violence, vol. 21, no. 5, pp. 571-584, 2006  . Abstract
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Lieberman, D.A. , "What Can We Learn From Playing Interactive Games?", Playing Video Games: Motives, Responses and Consequences., Mahwah, NJ, Lawrence Erlbaum Associates, pp. 379-397, 2006  . Abstract
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Mandryk, R. L., Atkins, M. S. , "A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies", International Journal of Human Computer Studies, vol. 65, no. 4, pp. 329-347, 2007  . Abstract
Mathiak, K., Weber, R. , "Toward brain correlates of natural behavior: fMRI during violent video games", Human Brain Mapping, vol. 27, no. 12, pp. 948-956, 2006  . Abstract
Magy Seif El-Nasr, Joseph Zupko, Priya Almeida , "Projecting Tension in Virtual Environments through lighting.", ACE 2006, 2006  . Abstract
Magy Seif El-Nasr, John Yen, Thomas R Ioerger , "FLAME - A Fuzzy Logic Adaptive Model of Emotions", Automous Agents and Multi-agent Systems, vol. 3, pp. 219-257, 2000. Abstract
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Pena, J., Hancock, J. T. , "An analysis of socioemotional and task communication in online multiplayer video games", Communication Research, vol. 33, no. 1, pp. 92-109, 2006  . Abstract
Perron, Bernard , "A Cognitive Psychological Approach to Gameplay Emotions", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Ravaja, N., Turpeinen, M., Saari, T., Puttonen, S., Keltikangas-Järvinen, L. , "The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events", Emotion, vol. 8, no. 1, Center for Knowledge and Innovation Research, Helsinki School of Economics, Helsinki, Finland, pp. 114-120, 2008  . Abstract
Rudra, T., Bossomaier, T. , "Cognitive emotion in speech interactive games", IEEE Region 10 Annual International Conference, Proceedings/TENCON, vol. 2007, 2007  . Abstract
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Saari,Timo, Ravaja,Niklas, Laarni,Jari, Turpeinen,Marko , "Towards Emotionally Adapted Games based on User Controlled Emotion Knobs", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Shinkle, Eugénie , "Feel It, Don't Think: the Significance of Affect in the Study of Digital Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Shilling, Russell, Zyda, Michael, Wardynski, E. Casey , Introducing Emotion into Military Simulation and Videogame Design: America’s Army: Operations and VIRTE, , 2002  . Abstract
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Távara, Diana Arellano, Meier, Andreas , "Agents with personality for videogames", Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006  . Abstract
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von Salisch,M , "Peer rejection, competitiveness, and problems of cooperation between peers", Psychologie in Erziehung Und Unterricht, vol. 49, no. 2, pp. 89-101, 2002  . Abstract
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Weber, R., Ritterfeld, U., Mathiak, K. , "Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study", Media Psychology, vol. 8, no. 1, pp. 39-60, 2006  . Abstract
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You, F., Palmer, I., Godfrey, W., Zheng, Z. B. , "Creating emotions by characters design for computer games", Technologies for E-Learning and Digital Entertainment, Proceedings, vol. 3942, Berlin, Springer-Verlag Berlin, pp. 638-647, 2006  . Abstract
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Zammitto,Veronica , "The Expressions of Colours", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract