Bibliography

Found 37 results

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A
Amory, A. , "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
Andersen, K., Witfelt, C. , "Educational design: Bridging the gap between computer-based learning and experimental learning environments", International Journal of Continuing Engineering Education and Life-Long Learning, vol. 15, no. 1-2, pp. 5-18, 2005  . Abstract
Alexa, S. , "America's army game: Its (virtual) reality representation and cocaine", Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004  . Abstract
B
Bottino, R.M., Ferlino, L., Ott, M., Tavella, M. , "Developing strategic and reasoning abilities with computer games at primary school level", Computers and Education, vol. 49, no. 4, pp. 1272-1286, 2007  . Abstract
Binh Ta, D. N., Zhou, S. , "A two-phase approach to interactivity enhancement for large-scale distributed virtual environments", Computer Networks, vol. 51, no. 14, pp. 4131-4152, 2007  . Abstract
Berkey,C S, Rockett,H R H, Gillman,M W, Colditz,G A , "One-year changes in activity and in inactivity among 10-to 15-year-old boys and girls: Relationship to change in body mass index", Pediatrics, vol. 111, no. 4, pp. 836-843, 2003  . Abstract
C
Cheung, K. K. F., Jong, M. S. Y., Lee, F. L., Lee, J. H. M., Luk, E. T. H., Shang, J., Wong, M. K. H. , "FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy", Virtual Reality, Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, Hong Kong, pp. 1-9, 2008  . Abstract
Chang, B H, Lee, S E, Kim, B S , "Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches", New Media & Society, vol. 8, no. 2, pp. 295-319, 2006  . Abstract
D
Dickey, M. D. , "Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation", Educational Technology Research and Development, vol. 55, no. 3, Instructional Design and Technology, Miami University, Oxford, OH, United States, pp. 253-273, 2007  . Abstract
Dickey, M D , "Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design", British Journal of Educational Technology, vol. 37, no. 5, pp. 785-793, 2006  . Abstract
E
Eastin, Matthew S., Griffiths, Robert P. , "Beyond the shooter game: Examining presence and hostile outcomes among male game players", Communication Research, vol. 33, no. 6, pp. 448-466, 2006  . Abstract
F
Frey, A., Hartig, J., Ketzel, A., Zinkernagel, A., Moosbrugger, H. , "The use of virtual environments based on a modification of the computer game Quake III Arena (R) in psychological experimenting", Computers in Human Behavior, vol. 23, no. 4, pp. 2026-2039, 2007  . Abstract
G
Gustafsson, Anton, Bichard, John, Brunnberg, Liselott, Juhlin, Oskar, Combetto, Marco , "Believable environments – Generating interactive storytelling in vast location based pervasive games", SIGCHI Advances in Computer Entertainment: ACM Press, 2006  . Abstract
Gillies, M., Dodgson, N. A. , "Behaviourally rich actions for user-controlled characters", Computers & Graphics-UK, vol. 28, no. 6, pp. 945-954, 2004  . Abstract
H
Huber, H. P. , "Clinical cyber psychology: The application of virtual realities in psychological diagnosis and treatment", Zeitschrift Fur Klinische Psychologie Und Psychotherapie, vol. 35, no. 1, pp. 39-48, 2006  . Abstract
J
Johansson, M., Kuller, R. , "Traffic Jam: Psychological Assessment of a Gaming Simulation", Simulation & Gaming, vol. 33, issue 1, pp. 67-88, 03/2002. Abstract
K
Kearney, Paul R. , "Immersed and how? That is the question.", Games In Action, Göteborg University, Gothenburg, Sweden, 13 /06/2007. Abstract
Kao,Linda, Galas,Cathleen, Kafai,Yasmin B , "'A Totally Different World': Playing and Learning in Multi-User Virtual Environments", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
L
Lee, J., Lee, K. H. , "Precomputing avatar behavior from human motion data", Graphical Models, vol. 68, no. 2, pp. 158-174, 2006  . Abstract
Lee, K. H., Choi, M. G., Lee, J. , "Motion patches: Building blocks for virtual environments annotated with motion data", ACM Transactions on Graphics, vol. 25, no. 3, pp. 898-906, 2006  . Abstract