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BibliographyFound 37 results Filters: keyword is ENVIRONMENT [Clear All Filters] A
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
"Educational design: Bridging the gap between computer-based learning and experimental learning environments",
International Journal of Continuing Engineering Education and Life-Long Learning, vol. 15, no. 1-2, pp. 5-18, 2005 .
Abstract
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
B
"Developing strategic and reasoning abilities with computer games at primary school level",
Computers and Education, vol. 49, no. 4, pp. 1272-1286, 2007 .
Abstract
"A two-phase approach to interactivity enhancement for large-scale distributed virtual environments",
Computer Networks, vol. 51, no. 14, pp. 4131-4152, 2007 .
Abstract
"One-year changes in activity and in inactivity among 10-to 15-year-old boys and girls: Relationship to change in body mass index",
Pediatrics, vol. 111, no. 4, pp. 836-843, 2003 .
Abstract
C
"FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy",
Virtual Reality, Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, Hong Kong, pp. 1-9, 2008 .
Abstract
"Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches",
New Media & Society, vol. 8, no. 2, pp. 295-319, 2006 .
Abstract
D
"Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation",
Educational Technology Research and Development, vol. 55, no. 3, Instructional Design and Technology, Miami University, Oxford, OH, United States, pp. 253-273, 2007 .
Abstract
"Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design",
British Journal of Educational Technology, vol. 37, no. 5, pp. 785-793, 2006 .
Abstract
E
"Beyond the shooter game: Examining presence and hostile outcomes among male game players",
Communication Research, vol. 33, no. 6, pp. 448-466, 2006 .
Abstract
F
"The use of virtual environments based on a modification of the computer game Quake III Arena (R) in psychological experimenting",
Computers in Human Behavior, vol. 23, no. 4, pp. 2026-2039, 2007 .
Abstract
G
"Believable environments – Generating interactive storytelling in vast location based pervasive games",
SIGCHI Advances in Computer Entertainment: ACM Press, 2006 .
Abstract
"Behaviourally rich actions for user-controlled characters",
Computers & Graphics-UK, vol. 28, no. 6, pp. 945-954, 2004 .
Abstract
H
"Clinical cyber psychology: The application of virtual realities in psychological diagnosis and treatment",
Zeitschrift Fur Klinische Psychologie Und Psychotherapie, vol. 35, no. 1, pp. 39-48, 2006 .
Abstract
J
"Traffic Jam: Psychological Assessment of a Gaming Simulation",
Simulation & Gaming, vol. 33, issue 1, pp. 67-88, 03/2002.
Abstract
K
"Immersed and how? That is the question.",
Games In Action, Göteborg University, Gothenburg, Sweden, 13 /06/2007.
Abstract
"'A Totally Different World': Playing and Learning in Multi-User Virtual Environments",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
L
"Precomputing avatar behavior from human motion data",
Graphical Models, vol. 68, no. 2, pp. 158-174, 2006 .
Abstract
"Motion patches: Building blocks for virtual environments annotated with motion data",
ACM Transactions on Graphics, vol. 25, no. 3, pp. 898-906, 2006 .
Abstract
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