NavigationUser loginThere are
410 people registered on the Digiplay site.
|
BibliographyFound 13 results Filters: keyword is Educational games [Clear All Filters] B
"Story Manager in ‘Europe 2045‘ Uses Petri Nets",
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007 .
Abstract
C
"Turkish prospective teachers' perceptions regarding the use of computer games with educational features",
Educational Technology & Society, vol. 9, no. 1, pp. 308-321, 2006 .
Abstract
D
"Towards a Framework for Understanding Electronic Educational Gaming",
Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 225-48, 2007.
Abstract
E
"Third Generation Educational Use of Computer Games",
Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 263-81, 2007.
Abstract
F
"Learning and Teaching with Electronic Games",
Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 217-349, 2007.
Abstract
"Summit on Educational Games: Harnessing the power of video games for learning (Report)",
Summit on Educational Games: Harnessing the power of video games for learning, Washington, DC, Federation of American Scientist, 25/Oct/2005.
Abstract
L
"More than just fun and games: assessing the value of educational video games in the classroom",
CHI '04 Human factors in computing systems, Vienna, Austria, ACM, April 24, 2004.
Abstract
M
"The Claims of Games: A Comprehensive Review and Directions for Future Research",
Society for Information Technology and Teacher Education International Conference (SITE), Chesapeake, VA, AACE, 26/03/2007.
Abstract
S
"Designing an Educational Game: Case Study of ’Europe 2045’",
Transactions on Edutainment I, Berlin / Heidelberg, Springer, pp. 1-16, 2008 .
Abstract
"Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of "Europe 2045"",
12th International MindTrek Conference: Entertainment and Media in the Ubiquitous Era, Tampere, pp. 34-38, 06/10/2008.
Abstract
"Gaming Literacies: A Game Design Study in Action",
Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 301-22, 2007.
Abstract
"Playing And Learning Without Borders: A Real-time Online Play Environment",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
V
"Learning can't be fun, can it.",
Gender in E-learning and Educational Games, Innsbruck, Wien, Bosen, Studienverlag, pp. 239-260, 2007 .
Abstract
Digiplay Bibliography Updates
|
Latest updates |