Bibliography

Found 3 results

Filters: keyword is Experiences  [Clear All Filters]
J
Jansz, J., Martens, L. , "Gaming at a LAN event: the social context of playing video games", New Media & Society, vol. 7, no. 3, pp. 333-355, 2005  . Abstract
N
Nelson, M. R., Yaros, R. A., Keum, H. , "Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game", Journal of Advertising, vol. 35, no. 4, ARMONK, M E SHARPE INC, pp. 87--99, 2006  . Abstract
Q
Quaiser-Pohl, C., Geiser, C., Lehmann, W. , "The relationship between computer-game preference, gender, and mental-rotation ability", Personality and Individual Differences, vol. 40, no. 3, pp. 609-619, 2006  . Abstract