Bibliography

Found 8 results

Filters: keyword is FILM  [Clear All Filters]
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Browne, K. D., Hamilton-Giachritsis, C. , "The influence of violent media on children and adolescents: a public-health approach", Lancet, vol. 365, no. 9460, pp. 702-710, 2005  . Abstract
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Crawford, Garry , "‘‘It’s in the Game’: sport fans, film and digital gaming’", Sport in Society, vol. 11, issue 2/3, pp. 130-145, 03/2008. Abstract
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Johns, J. , "Video games production networks': value capture, power relations and embeddedness", Journal of Economic Geography, vol. 6, no. 2, pp. 151-180, 2006  . Abstract
Jones, Mike , "Machinima and the Filmmakers Virtual Immersion", Metro Magazine, Australia's Film and media Magazine, issue 145, pp. 134-137, 09/2005. Abstract
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Lowood, H. , "Real-Time Performance: Machinima and Game Studies", The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 10-17, Spring 2005. Abstract
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Perron, Bernard , "A Cognitive Psychological Approach to Gameplay Emotions", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Smith, S. L., Lachlan, K., Pieper, K. M., Boyson, A. R., Wilson, B. J., Tamborini, R., Weber, R. , "Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games", Journal of Broadcasting & Electronic Media, vol. 48, no. 4, pp. 584-606, 2004  . Abstract
Slater, M D, Henry, K L, Swaim, R C, Anderson, L L , "Violent media content and aggressiveness in adolescents - A downward spiral model", Communication Research, vol. 30, no. 6, pp. 713-736, 2003  . Abstract