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Bibliography
Found 8 results
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Jones, Mike ,
"Machinima and the Filmmakers Virtual Immersion",
Metro Magazine, Australia's Film and media Magazine, issue 145, pp. 134-137, 09/2005.
Abstract
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Lowood, H. ,
"Real-Time Performance: Machinima and Game Studies",
The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 10-17, Spring 2005.
Abstract
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Smith, S. L., Lachlan, K., Pieper, K. M., Boyson, A. R., Wilson, B. J., Tamborini, R., Weber, R. ,
"Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games",
Journal of Broadcasting & Electronic Media, vol. 48, no. 4, pp. 584-606, 2004 .
Abstract
Slater, M D, Henry, K L, Swaim, R C, Anderson, L L ,
"Violent media content and aggressiveness in adolescents - A downward spiral model",
Communication Research, vol. 30, no. 6, pp. 713-736, 2003 .
Abstract
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