Bibliography

Found 15 results

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A
Anderson,C A, Carnagey,N L, Flanagan,M, Benjamin,a J, Eubanks,J, Valentine,J C , "Violent video games: Specific effects of violent content on aggressive thoughts and behavior", Advances in Experimental Social Psychology, Vol. 36, vol. 36, pp. 199-249, 2004  .
B
Bartholow,B D, Anderson,C A, Carnagey,N L, Benjamin,a J , "Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters", Journal of Experimental Social Psychology, vol. 41, no. 1, pp. 48-60, 2005  . Abstract
Bond,A J, Bauer,A, Wingrove,J , "Outcome of aggression affects processing and can legitimise subsequent aggression: Influence of trait aggressiveness", Aggressive Behavior, vol. 30, no. 4, pp. 284-297, 2004  . Abstract
F
Fischer, P., Kubitzki, J., Guter, S., Frey, D. , "Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?", Journal of Experimental Psychology-Applied, vol. 13, no. 1, WASHINGTON, AMER PSYCHOLOGICAL ASSOC/EDUCATIONAL PUBLISHING FOUNDATION, pp. 22-31, 2007  . Abstract
Farrar, K, Krcmar, M , "Measuring state and trait aggression: A short, cautionary tale", Media Psychology, vol. 8, no. 2, pp. 127-138, 2006  . Abstract
Farrar, K M, Krcmar, M, Nowak, K L , "Contextual features of violent video games, mental models, and aggression", Journal of Communication, vol. 56, no. 2, pp. 387-405, 2006  . Abstract
K
Kirsh,S J, Olczak,P V , "The effects of extremely violent comic books on social information processing", Journal of Interpersonal Violence, vol. 17, no. 11, pp. 1160-1178, 2002  . Abstract
N
Nicholas Carnagey, Craig Anderson , "The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior", Psychological Science, vol. 16, no. 11, pp. 882-889, 2005  . Abstract
Norris, K. O. , "Gender stereotypes, aggression, and computer games: An online survey of women", Cyberpsychology & Behavior, vol. 7, no. 6, pp. 714-727, 2004  . Abstract
P
Panee,C D, Ballard,M E , "High versus low aggressive priming during video-game training: Effects on violent action during game play, hostility, heart rate, and blood pressure", Journal of Applied Social Psychology, vol. 32, no. 12, pp. 2458-2474, 2002  . Abstract
R
Ravaja, N., Saari, T., Salminen, M., Laarni, J., Kallinen, K. , "Phasic emotional reactions to video game events: A psychophysiological investigation", Media Psychology, vol. 8, no. 4, MAHWAH, LAWRENCE ERLBAUM ASSOC INC, pp. 343--367, 2006  . Abstract
S
Slater,M D , "Alienation, aggression, and sensation seeking as predictors of adolescent use of violent film, computer, and website content", Journal of Communication, vol. 53, no. 1, pp. 105-121, 2003  . Abstract
Smith,S L, Lachlan,K, Tamborini,R , "Popular video games: Quantifying the presentation of violence and its context", Journal of Broadcasting & Electronic Media, vol. 47, no. 1, pp. 58-76, 2003  .
W
Williams,R B, Clippinger,C A , "Aggression, competition and computer games: computer and human opponents", Computers in Human Behavior, vol. 18, no. 5, pp. 495-506, 2002  . Abstract
Y
Yee, N. , "The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments", Presence-Teleoperators and Virtual Environments, vol. 15, no. 3, pp. 309-329, 2006  . Abstract