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Bibliography
Found 15 results
A
Anderson,C A, Carnagey,N L, Flanagan,M, Benjamin,a J, Eubanks,J, Valentine,J C ,
"Violent video games: Specific effects of violent content on aggressive thoughts and behavior",
Advances in Experimental Social Psychology, Vol. 36, vol. 36, pp. 199-249, 2004 .
B
Bartholow,B D, Anderson,C A, Carnagey,N L, Benjamin,a J ,
"Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters",
Journal of Experimental Social Psychology, vol. 41, no. 1, pp. 48-60, 2005 .
Abstract
Bond,A J, Bauer,A, Wingrove,J ,
"Outcome of aggression affects processing and can legitimise subsequent aggression: Influence of trait aggressiveness",
Aggressive Behavior, vol. 30, no. 4, pp. 284-297, 2004 .
Abstract
F
Fischer, P., Kubitzki, J., Guter, S., Frey, D. ,
"Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?",
Journal of Experimental Psychology-Applied, vol. 13, no. 1, WASHINGTON, AMER PSYCHOLOGICAL ASSOC/EDUCATIONAL PUBLISHING FOUNDATION, pp. 22-31, 2007 .
Abstract
Farrar, K, Krcmar, M ,
"Measuring state and trait aggression: A short, cautionary tale",
Media Psychology, vol. 8, no. 2, pp. 127-138, 2006 .
Abstract
Farrar, K M, Krcmar, M, Nowak, K L ,
"Contextual features of violent video games, mental models, and aggression",
Journal of Communication, vol. 56, no. 2, pp. 387-405, 2006 .
Abstract
K
N
P
Panee,C D, Ballard,M E ,
"High versus low aggressive priming during video-game training: Effects on violent action during game play, hostility, heart rate, and blood pressure",
Journal of Applied Social Psychology, vol. 32, no. 12, pp. 2458-2474, 2002 .
Abstract
R
Ravaja, N., Saari, T., Salminen, M., Laarni, J., Kallinen, K. ,
"Phasic emotional reactions to video game events: A psychophysiological investigation",
Media Psychology, vol. 8, no. 4, MAHWAH, LAWRENCE ERLBAUM ASSOC INC, pp. 343--367, 2006 .
Abstract
S
Slater,M D ,
"Alienation, aggression, and sensation seeking as predictors of adolescent use of violent film, computer, and website content",
Journal of Communication, vol. 53, no. 1, pp. 105-121, 2003 .
Abstract
Smith,S L, Lachlan,K, Tamborini,R ,
"Popular video games: Quantifying the presentation of violence and its context",
Journal of Broadcasting & Electronic Media, vol. 47, no. 1, pp. 58-76, 2003 .
W
Williams,R B, Clippinger,C A ,
"Aggression, competition and computer games: computer and human opponents",
Computers in Human Behavior, vol. 18, no. 5, pp. 495-506, 2002 .
Abstract
Y
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