NavigationUser loginWho's onlineThere are currently 0 users and 63 guests online.
There are
422 people registered on the Digiplay site.
|
BibliographyFound 8 results Filters: keyword is Film [Clear All Filters] B
"The influence of violent media on children and adolescents: a public-health approach",
Lancet, vol. 365, no. 9460, pp. 702-710, 2005 .
Abstract
C
"‘‘It’s in the Game’: sport fans, film and digital gaming’",
Sport in Society, vol. 11, issue 2/3, pp. 130-145, 03/2008.
Abstract
J
"Video games production networks': value capture, power relations and embeddedness",
Journal of Economic Geography, vol. 6, no. 2, pp. 151-180, 2006 .
Abstract
"Machinima and the Filmmakers Virtual Immersion",
Metro Magazine, Australia's Film and media Magazine, issue 145, pp. 134-137, 09/2005.
Abstract
L
"Real-Time Performance: Machinima and Game Studies",
The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 10-17, Spring 2005.
Abstract
P
"A Cognitive Psychological Approach to Gameplay Emotions",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
S
"Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games",
Journal of Broadcasting & Electronic Media, vol. 48, no. 4, pp. 584-606, 2004 .
Abstract
"Violent media content and aggressiveness in adolescents - A downward spiral model",
Communication Research, vol. 30, no. 6, pp. 713-736, 2003 .
Abstract
Digiplay Bibliography Updates |
Support DigiplaySupport Digiplay and the future of the Digiplay Games Bibliography by donating via PayPal. Latest updates
GamesIndustry.bizRecent comments
|