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409 people registered on the Digiplay site.
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Bibliography
Found 9 results
A
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. ,
"Real-time animation of water with rigid body interaction",
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005 .
Abstract
E
Enochsson, L., Isaksson, B., Tour, R., Kjellin, A., Hedman, L., Wredmark, T., Tsai-Fellander, L. ,
"Visuospatial skills and computer game experience influence the performance of virtual endoscopy",
Journal of Gastrointestinal Surgery, vol. 8, no. 7, pp. 876-882, 2004 .
Abstract
G
Gloor, P. A., Paasivaara, M., Schoder, D., Willems, P. ,
"Finding collaborative innovation networks through correlating performance with social network structure",
International Journal of Production Research, vol. 46, no. 5, MIT Centre for Collective Intelligence, 3 Cambridge Center, Cambridge, MA 02138, United States, pp. 1357-1371, 2008 .
Abstract
H
Ha, I., Yoon, Y., Choi, M. ,
"Determinants of adoption of mobile games under mobile broadband wireless access environment",
Information and Management, vol. 44, no. 3, pp. 276-286, 2007 .
Abstract
M
N
Nacke, Lennart, Lindley, Craig A ,
"Boredom, Immersion, Flow - A pilot study investigating player experience",
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008.
Abstract
P
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