Bibliography

Found 9 results

Filters: keyword is Flow  [Clear All Filters]
A
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. , "Real-time animation of water with rigid body interaction", Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005  . Abstract
Andersen, K., Witfelt, C. , "Educational design: Bridging the gap between computer-based learning and experimental learning environments", International Journal of Continuing Engineering Education and Life-Long Learning, vol. 15, no. 1-2, pp. 5-18, 2005  . Abstract
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Enochsson, L., Isaksson, B., Tour, R., Kjellin, A., Hedman, L., Wredmark, T., Tsai-Fellander, L. , "Visuospatial skills and computer game experience influence the performance of virtual endoscopy", Journal of Gastrointestinal Surgery, vol. 8, no. 7, pp. 876-882, 2004  . Abstract
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Gloor, P. A., Paasivaara, M., Schoder, D., Willems, P. , "Finding collaborative innovation networks through correlating performance with social network structure", International Journal of Production Research, vol. 46, no. 5, MIT Centre for Collective Intelligence, 3 Cambridge Center, Cambridge, MA 02138, United States, pp. 1357-1371, 2008  . Abstract
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Ha, I., Yoon, Y., Choi, M. , "Determinants of adoption of mobile games under mobile broadband wireless access environment", Information and Management, vol. 44, no. 3, pp. 276-286, 2007  . Abstract
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Matsuda, G., Hiraki, K. , "Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children", Neuroimage, vol. 29, no. 3, pp. 706-711, 2006  . Abstract
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Nacke, Lennart, Lindley, Craig A , "Boredom, Immersion, Flow - A pilot study investigating player experience", IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008. Abstract
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Paras, Bradley S, Bizzocchi, Jim , "Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Schiefele, U., Roussakis, E. , "Experimental conditions for experiencing flow in computer games", Zeitschrift Fur Psychologie, vol. 214, no. 4, pp. 207-219, 2006  . Abstract