Bibliography

Found 15 results

Filters: keyword is Fun  [Clear All Filters]
A
Adam, E. K., Snell, E. K., Pendry, P. , "Sleep timing and quantity in ecological and family context: A nationally representative time-diary study", Journal of Family Psychology, vol. 21, no. 1, pp. 4-19, 2007  . Abstract
Arbiser,Ariel , "Towards the unification of intuitive and formal game concepts with applications to computer chess", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Bertozzi, Elena, Lee, Seunghwan , "Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology", Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007. Abstract
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Goodhew, S. M. , "Video computer games practice and the motor dysfunctional child", IREECON International (Convention Digest) (Institution of Radio and Electronics Engineers Australia), pp. 502-504, 1983  . Abstract
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Houghton, S., Milner, N., West, J., Douglas, G., Lawrence, V., Whiting, K., Tannock, R., Durkin, K. , "Motor control and sequencing of boys with Attention-Deficit/Hyperactivity Disorder (ADHD) during computer game play", British Journal of Educational Technology, vol. 35, no. 1, pp. 21-34, 2004  . Abstract
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Ip, B., Jacobs, G. , "Quality Function Deployment for the games industry: Results from a practical application", Total Quality Management & Business Excellence, vol. 17, no. 7, pp. 835-856, 2006  . Abstract
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Johnson,Chris W , "Taking Fun Seriously: Using Cognitive Models to Reason about Interaction with Computer Games", Personal Technologies, vol. 3, no. 3, pp. 105-116, 1999  . Abstract
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Kronenberger, W. G., Mathews, V. R., Dunn, D. W., Wang, Y., Wood, E. A., Giauque, A. L., Larsen, J. J., Rembusch, M. E., Lowe, M. J., Li, T. Q. , "Media violence exposure and executive functioning in aggressive and control adolescents", Journal of Clinical Psychology, vol. 61, no. 6, pp. 725-737, 2005  . Abstract
Klastrup, L. , ""You Can't Help Shouting and Yelling": Fun and Social Interaction in Super Monkey Ball", Level Up: Digital Games Research, Utrecht: Utrecht University, 04/11/2003. Abstract
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Lathrop, W. B., Kaiser, M. K. , "Acquiring spatial knowledge while traveling simple and complex paths with immersive and nonimmersive interfaces", Presence-Teleoperators and Virtual Environments, vol. 14, no. 3, pp. 249-263, 2005  . Abstract
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Mandryk, R. L., Atkins, M. S. , "A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies", International Journal of Human Computer Studies, vol. 65, no. 4, pp. 329-347, 2007  . Abstract
Mathiak, K., Weber, R. , "Toward brain correlates of natural behavior: fMRI during violent video games", Human Brain Mapping, vol. 27, no. 12, pp. 948-956, 2006  . Abstract
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Nackros, K. , "Learning security through computer games: Studying user behavior in a real-world situation", IFIP International Federation for Information Processing - World Conference on Information Security Education, vol. 237, West Point, New York, Springer, pp. 95-103, 19-21 June 2007. Abstract
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Park, J., Han, S. H., Yang, H. C. , "Evaluation of cursor capturing functions in a target positioning task", International Journal of Industrial Ergonomics, vol. 36, no. 8, pp. 721-730, 2006  . Abstract
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Vilozni, D., Barak, A., Efrati, O., Angarten, A., Springer, C., Yahav, Y., Bentur, L. , "The role of computer games in measuring spirometry in healthy and 'asthmatic' preschool children", Chest, vol. 128, no. 3, pp. 1146-1155, 2005  . Abstract