Bibliography

Found 7 results

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Belanich, J., Orvis, K. A., Moore, J. C., Horn, D. B. , "Fact or Fiction - Soldiers are Gamers: Potential Effects on Training", The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 958-964, 25/11/2007. Abstract
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Goemans, M. X., Li, L. E., Mirrokni, V. S., Thottan, M. , "Market sharing games applied to content distribution in ad hoc networks", IEEE Journal on Selected Areas in Communications, vol. 24, no. 5, pp. 1020-1033, 2006  . Abstract
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Lee, K. H., Choi, M. G., Lee, J. , "Motion patches: Building blocks for virtual environments annotated with motion data", ACM Transactions on Graphics, vol. 25, no. 3, pp. 898-906, 2006  . Abstract
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Magy Seif El-Nasr , "A User-Centric Adaptive Story Architecture – Borrowing from Acting Theories", International Conference on Advances in Computer Entertainment Technology ACE 2004, 2004  . Abstract
Magy Seif El-Nasr, Rashaad Jones, Michael McNeese , "A Scalable and Extensible Interactive Scenario Architecture for Distributed Command and Control Simulations", Proceedings of 2004 Command and Control Research and Technology Symposium, 2004  . Abstract
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Peinado,Federico, Gómez-Martín, Pedro Pablo, Gómez-Martín, Marco Antonio , "A Game Architecture for Emergent Story-Puzzles in a Persistent World", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Szilas, N., Barles, J., Kavakli, M. , "An implementation of real-time 3D interactive drama", Computers in Entertainment, vol. 5, no. 1, 2007  . Abstract