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BibliographyFound 31 results Filters: keyword is Game design [Clear All Filters] B
Space Time Play. Computer Games, Architecture and Urbanism: The Next Level,
: Birkhauser Verlag AG, pp. 496, 2007 .
Abstract
"Story Manager in ‘Europe 2045‘ Uses Petri Nets",
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007 .
Abstract
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"Emotional requirements",
IEEE Software, vol. 25, no. 1, University of Saskatchewan, Saskatoon, SK, Canada, pp. 43-45, 2008 .
Abstract
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""Ninja Looting" for instructional design: The design challenges of creating a game-based learning environment",
ACM SIGGRAPH 2006 Educators Program - International Conference on Computer Graphics and Interactive Techniques, 2006 .
Abstract
E
"AoIM in peer-to-peer multiplayer online games",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
"Socially Adaptable Games",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
F
"Troubling 'Games for Girls': Notes from the Edge of Game Design",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"Learning=playing: Interactive learning with game-based design principles",
Balance, Fidelity, Mobility: Maintaining the Momentum?, Brisbane, QLD, Australia, Australasian Society for Computers in Learning in Tertiary Education (ASCiLiTE), 05/12/2007.
Abstract
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"Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Game Designers in Japan",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
J
Computer Games as a Sociocultural Phenomenon. Games Without Frontiers - War Without Tears.,
, Basingstoke ; New York, Palgrave Macmillan, pp. 229, 2008 .
Abstract
"Theory as Game: Designing the Game Game",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
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"Paper prototyping a pervasive game",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
L
"A report on the crossmedia game epidemic menace",
Computers in Entertainment, vol. 5, no. 1, 2007 .
Abstract
"The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design",
Game Studies, vol. 5, no. 1, 2005 .
Abstract
M
"Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds",
Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007 .
Abstract
"Game Design Research",
Journal of Game Development, vol. 2, issue 1, 2006.
" Fun & Games: On the Process of Game Design",
DIS (Designing Interactive Systems), 2006 .
Abstract
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"Boredom, Immersion, Flow - A pilot study investigating player experience",
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008.
Abstract
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"The things we learned on Liberty Island: designing games to help people become competent game players",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
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