Bibliography

Found 31 results

Filters: keyword is Game design  [Clear All Filters]
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Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias , Space Time Play. Computer Games, Architecture and Urbanism: The Next Level, : Birkhauser Verlag AG, pp. 496, 2007  . Abstract
Brom, Cyril, Sisler, Vit, Holan, Tomas , "Story Manager in ‘Europe 2045‘ Uses Petri Nets", Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007  . Abstract
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Callele, D., Neufeld, E., Schneider, K. , "Emotional requirements", IEEE Software, vol. 25, no. 1, University of Saskatchewan, Saskatoon, SK, Canada, pp. 43-45, 2008  . Abstract
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Dickey, M. D. , ""Ninja Looting" for instructional design: The design challenges of creating a game-based learning environment", ACM SIGGRAPH 2006 Educators Program - International Conference on Computer Graphics and Interactive Techniques, 2006  . Abstract
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El Rhalibi, A., Merabti, M., Shen, Y. , "AoIM in peer-to-peer multiplayer online games", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
Eriksson,Daniel, Björk,Staffan, Peitz,Johan , "Socially Adaptable Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Flanagan Mary , "Troubling 'Games for Girls': Notes from the Edge of Game Design", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Fladen, E, Blashki, K. , "Learning=playing: Interactive learning with game-based design principles", Balance, Fidelity, Mobility: Maintaining the Momentum?, Brisbane, QLD, Australia, Australasian Society for Computers in Learning in Tertiary Education (ASCiLiTE), 05/12/2007. Abstract
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Ito,Kenji , "Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Game Designers in Japan", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Jahn-Sudmann, Andreas, Stockmann, Ralf , Computer Games as a Sociocultural Phenomenon. Games Without Frontiers - War Without Tears., , Basingstoke ; New York, Palgrave Macmillan, pp. 229, 2008  . Abstract
Järvinen,Aki , "Theory as Game: Designing the Game Game", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
John Ye, Ding Ye , HCI and Game Design: From a Practitioner's Point of View, , 2004  . Abstract
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Koivisto, E. M. I., Eladhari, M. , "Paper prototyping a pervasive game", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
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Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S. , "A report on the crossmedia game epidemic menace", Computers in Entertainment, vol. 5, no. 1, 2007  . Abstract
Lindley,Craig A , "The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design", Game Studies, vol. 5, no. 1, 2005  . Abstract
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Moore, R. J., Ducheneaut, N., Nickell, E. , "Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds", Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007  . Abstract
Magy Seif El-Nasr , "Game Design Research", Journal of Game Development, vol. 2, issue 1, 2006.
Magy Seif El-Nasr, Josh Gross , " Fun & Games: On the Process of Game Design", DIS (Designing Interactive Systems), 2006  . Abstract
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Nacke, Lennart, Lindley, Craig A , "Boredom, Immersion, Flow - A pilot study investigating player experience", IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008. Abstract
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Oliver, Martin, Pelletier, Caroline , "The things we learned on Liberty Island: designing games to help people become competent game players", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract