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Bibliography
Found 7 results
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Brydon, M., Gemino, A. ,
"Classification trees and decision-analytic feedforward control: a case study from the video game industry",
Data Mining and Knowledge Discovery, Faculty of Business Administration, Simon Fraser University, Burnaby, V5A 1S6, Canada, pp. 1-26, 2008 .
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Morales, C., Martínez-Hernández, K., Weaver, G., Pedela, R., Maicher, K., Elkin, E., Danforth, D., Nattam, N. ,
"Immersive chemistry video game",
ACM SIGGRAPH 2006 Educators Program - International Conference on Computer Graphics and Interactive Techniques, 2006 .
Abstract
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Savidis, Anthony, Grammenos, Dimitris, Stephanidis, Constantine ,
"Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties",
Universal Access in the Information Society, vol. 5, no. 4, pp. 401-419, 2007 .
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Zyda, M., Thukral, D., Jakatdar, S., Engelsma, J., Ferrans, J., Hans, M., Shi, L., Kitson, F., Vasudevan, V. ,
"Educating the next generation of mobile game developers",
IEEE Computer Graphics and Applications, vol. 27, no. 2, 2007 .
Abstract
Digiplay Bibliography Updates
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