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BibliographyFound 6 results Filters: keyword is Game engine [Clear All Filters] D
"Applying Gaming Technology to Tomahawk Mission Planning and Training",
Simulation Interoperability Workshop, Orlando, Florida, Simulation Interoperability and Standards Organization (SISO), pp. 11, Fall 2004.
Abstract
K
"Information Visualisation Utilising 3D Computer Game Engines Case Study: a source code comprehension tool",
6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction, Christchurch, New Zealand, ACM, pp. 53-60, 06/07/2006.
Abstract
M
"Tangible interfaces for real-time 3D virtual environments",
ACM International Conference Proceeding Series, vol. 203, pp. 155-162, 2007 .
Abstract
"A Documental Approach to Adventure Game Development",
Science of Computer Programming, vol. 67, issue 1, pp. 3-31, 06/2007.
Abstract
"Using the Crytek Game Engine in the Dublin Institute of Technology",
7th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, CNBDI at Magelis, Angoulême, France, pp. 5, 28/11/2005.
Abstract
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"Film Live: An Excursion into Machinima",
Developing Interactive Narrative Content, Munich, Germany, HighText-Verlag, pp. 210-243, 2005 .
Abstract
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