Bibliography

Found 6 results

Filters: keyword is Game engine  [Clear All Filters]
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Doris, K., Larkin, M., Silvia, D., McDowell, P. , "Applying Gaming Technology to Tomahawk Mission Planning and Training", Simulation Interoperability Workshop, Orlando, Florida, Simulation Interoperability and Standards Organization (SISO), pp. 11, Fall 2004. Abstract
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Kot, B., Wuensche, B., Grundy, J., Hosking, J. , "Information Visualisation Utilising 3D Computer Game Engines Case Study: a source code comprehension tool", 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction, Christchurch, New Zealand, ACM, pp. 53-60, 06/07/2006. Abstract
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Mazalek, A., Nitsche, M. , "Tangible interfaces for real-time 3D virtual environments", ACM International Conference Proceeding Series, vol. 203, pp. 155-162, 2007  . Abstract
Moreno-Ger, Pablo, Sierra, José Luis, Martínez-Ortiz, Iván, Fernández-Manjón, Baltasar , "A Documental Approach to Adventure Game Development", Science of Computer Programming, vol. 67, issue 1, pp. 3-31, 06/2007. Abstract
McAtamney, H., Duggan, B., Mtenzi, F.J. , "Using the Crytek Game Engine in the Dublin Institute of Technology", 7th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, CNBDI at Magelis, Angoulême, France, pp. 5, 28/11/2005. Abstract
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Nitsche, M. , "Film Live: An Excursion into Machinima", Developing Interactive Narrative Content, Munich, Germany, HighText-Verlag, pp. 210-243, 2005  . Abstract