Bibliography

Found 8 results

Filters: keyword is Game-based learning  [Clear All Filters]
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Chen, Z. H., Liao, C. C. Y., Chan, T. W. , "My-pet-and-her-friends: Identifying educational roles of animal companions in game-based learning environment", Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, pp. 104-108, 2007  . Abstract
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Ebner, M., Holzinger, A. , "Successful implementation of user-centered game based learning in higher education: An example from civil engineering", Computers and Education, vol. 49, no. 3, pp. 873-890, 2007  . Abstract
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Henderson, J., Hainley, V. , "Serious Games by Serious Instructional Designers", Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, Fl, NTSA, pp. 11, 04/12/2006. Abstract
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Magnussen,Rikke , "Learning Games as a Platform for Simulated Science Practice", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Nackros, K. , "Learning security through computer games: Studying user behavior in a real-world situation", IFIP International Federation for Information Processing - World Conference on Information Security Education, vol. 237, West Point, New York, Springer, pp. 95-103, 19-21 June 2007. Abstract
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Pivec, M., Dziabenko, O. , "Game-based learning in universities and lifelong learning: 'UniGame: Social Skills and Knowledge Training' game concept", Journal of Universal Computer Science, vol. 10, no. 1, pp. 14-26, 2004  . Abstract
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Sisler, Vit, Brom, Cyril , "Designing an Educational Game: Case Study of ’Europe 2045’", Transactions on Edutainment I, Berlin / Heidelberg, Springer, pp. 1-16, 2008  . Abstract
Sisler, Vit, Brom, Cyril, Slavik, Radovan , "Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of "Europe 2045"", 12th International MindTrek Conference: Entertainment and Media in the Ubiquitous Era, Tampere, pp. 34-38, 06/10/2008. Abstract