NavigationUser loginThere are
409 people registered on the Digiplay site.
|
BibliographyFound 11 results Filters: keyword is Gameplay [Clear All Filters] A
"Rules, gameplay, and narratives in video games",
Simulation and Gaming, vol. 37, no. 3, pp. 306-325, 2006 .
Abstract
C
"Latency and Player Actions in Online Games",
COMMUNICATIONS OF THE ACM, vol. 49, issue 11, pp. 40-45, 11/2006.
Abstract
E
"Fundamental Components of the Gameplay Experience: Analysing Immersion",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
I
"Quantifying game design",
Design Studies, vol. 25, no. 6, pp. 607-624, 2004 .
Abstract
J
L
"What does it mean to understand gameplay?",
First Symposium on Ludic Engagement Designs for All (LEDA), Aalborg University Esbjerg, Denmark, Aalborg University, 28/11/2007.
Abstract
"Game Play Schemas: From Player Analysis to Adaptive Game Mechanics",
International Journal of Computer Games Technology, vol. 2008, pp. 7 pages, 10/2007.
Abstract
M
"Game Graphics Beyond Realism: Then, Now, and Tomorrow",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
N
"Boredom, Immersion, Flow - A pilot study investigating player experience",
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008.
Abstract
"Log who’s playing: psychophysiological game analysis made easy through event logging",
Second International Conference on Fun and Games 2008, vol. 5294/2008, Eindhoven, The Netherlands, Springer Berlin / Heidelberg, pp. 150-157, 20/10/2008.
Abstract
P
"A Cognitive Psychological Approach to Gameplay Emotions",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
Digiplay Bibliography Updates
|
Latest updates |