There are
409 people registered on the Digiplay site.
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Bibliography
Found 409 results
A
Amory, A. ,
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
Apperley,Thomas Hugh ,
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
Arriaga, P, Esteves, F, Carneiro, P, Monteiro, M B ,
"Violent computer games and their effects on state hostility and physiological arousal",
Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006 .
Abstract
Allison, S. E., Von Wahlde, L., Shockley, T., Gabbard, G. O. ,
"The development of the self in the era of the internet and role-playing fantasy games",
American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006 .
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. ,
"Real-time animation of water with rigid body interaction",
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005 .
Abstract
Aoki, N., Ohta, S., Masuda, H., Naito, T., Sawai, T., Nishida, K., Okada, T., Oishi, M., Iwasawa, Y., Toyomasu, K., Hira, K., Fukui, T. ,
"Edutainment tools for initial education of type-1 diabetes mellitus: initial diabetes education with fun",
Medinfo, vol. 11, no. Pt 2, pp. 855-859, 2004 .
Abstract
Asgari, M., Kaufman, D. ,
"Relationships Among Computer Games, Fantasy, and Learning",
Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004.
Abstract
Adler,M, Racke,H, Sivadasan,N, Sohler,C, Vocking,B ,
"Randomized pursuit-evasion in graphs",
Combinatorics Probability & Computing, vol. 12, no. 3, pp. 225-244, 2003 .
Abstract
Abramson, Bruce ,
"Control strategies for two-player games",
Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989 .
Abstract
B
Becker, Katrin ,
"The invention of good games: Understanding learning design in commercial video games",
Graduate Division of Educational Research, Calgary, Alberta, University of Calgary, pp. 425, 2008 .
Abstract
Brenick, A., Henning, A., Killen, M., O'Connor, A., Collins, M. ,
"Social evaluations of stereotypic images in video games: Unfair, legitimate, or "just entertainment"?",
Youth and Society, vol. 38, no. 4, pp. 395-419, 2007 .
Abstract
Bowles, J. B. ,
"Cell phone games for a CS2 data structures course",
Proceedings of the Annual Southeast Conference, vol. 2007, pp. 300-303, 2007 .
Abstract
Bardzell, S., Wu, V., Bardzell, J., Quagliara, N. ,
"Transmedial interactions and digital games",
ACM International Conference Proceeding Series, vol. 203, pp. 307-308, 2007 .
Abstract
Bertozzi, Elena, Lee, Seunghwan ,
"Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology",
Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007.
Abstract
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