Bibliography

Found 30 results

Filters: keyword is Gaming  [Clear All Filters]
A
Allison, B. Z., Polich, J. , "Workload assessment of computer gaming using a single-stimulus event-related potential paradigm", Biological Psychology, vol. 77, no. 3, Cognitive Electrophysiology Laboratory, Molecular and Integrative Neurosciences Department, The Scripps Research Institute, 10550 North Torrey Pines Road, La Jolla, CA 92037, United States, pp. 277-283, 2008  . Abstract
Andrews, A. , "Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills", Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007. Abstract
Annetta, L.A. , "Serious Games: Incorporating Video Games in the Classroom - Games Designed using Sound Pedagogy Actively Engage the Net Generation in Learning", EDUCAUSE, vol. 29, issue 3, 09/2006. Abstract
B
Baughman, N. E., Liberatore, M., Levine, B. N. , "Cheat-proof playout for centralized and peer-to-peer gaming", IEEE-ACM Transactions on Networking, vol. 15, no. 1, pp. 1-13, 2007  . Abstract
Bakker, S., Vorstenbosch, D., Van Den Hoven, E., Hollemans, G., Bergman, T. , "Weathergods: Tangible interaction in a digital tabletop game", TEI'07: First International Conference on Tangible and Embedded Interaction, pp. 151-152, 2007  . Abstract
Brynskov, Martin, Ludvigsen, Martin , "Mock Games: A New Genre of Pervasive Play", Designing Interactive Systems, New York, NY, USA, ACM Press, pp. 169-178, 2006  . Abstract
C
Crawford, Garry, Gosling, Victoria K. , "Toys for Boys? Women's Marginalization and Participation As Digital Gamers", Sociological Research Online, vol. 10, no. 1, 2005  . Abstract
Carr, D. , "Contexts, gaming pleasures, and gendered preferences", Simulation and Gaming, vol. 36, no. 4, pp. 464-482, 2005  . Abstract
E
Ekman, Inger, Lahti, Jussi, Nummela, Jani, Lankoski, Petri, Mäyrä, Frans , "Designing Sound for a Pervasive Mobile Game", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
F
Füller, Johann, Ihl, Christoph, Rieger, Markus , "The GameCreator: Self-Created Mobile Games on the Internet", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
G
Gillies, M., Dodgson, N. A. , "Behaviourally rich actions for user-controlled characters", Computers & Graphics-UK, vol. 28, no. 6, pp. 945-954, 2004  . Abstract
H
Hauge, J. B., Duin, H., Oliveira, M., Thoben, K. D. , "User Requirements Analysis for Educational Games in Manufacturing", 12th International Conference on Concurrent Enterprising, Milano, Italy, International Conference on Concurrent Enterprising, pp. 8, 26/06/2006. Abstract
J
Järvinen,Aki , "Theory as Game: Designing the Game Game", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Juul, J. , "The Game, the Player, the World: Looking for a Heart of Gameness", Level Up: Digital Games Research, 04/11/2003. Abstract
Johansson, M., Kuller, R. , "Traffic Jam: Psychological Assessment of a Gaming Simulation", Simulation & Gaming, vol. 33, issue 1, pp. 67-88, 03/2002. Abstract
K
Klabbers, Jan H.G. , "A framework for artifact assessment and theory testing", Simulation & Gaming, vol. 37, no. 2, pp. 155-173, 2006  . Abstract
Kim, Juyun , "Making Right(s) Decision: Artificial life and Rights Reconsidered", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Klastrup, L. , ""You Can't Help Shouting and Yelling": Fun and Social Interaction in Super Monkey Ball", Level Up: Digital Games Research, Utrecht: Utrecht University, 04/11/2003. Abstract
L
Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S. , "A report on the crossmedia game epidemic menace", Computers in Entertainment, vol. 5, no. 1, 2007  . Abstract
N
Neumann, C., Prigent, N., Varvello, M., Suh, K. , "Challenges in peer-to-peer gaming", Computer Communication Review, vol. 37, no. 1, pp. 79-82, 2007  . Abstract