There are
409 people registered on the Digiplay site.
|
Bibliography
Found 58 results
A
Amory, A. ,
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
Anderson, C.A., Dill, K.E. ,
"Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life",
Journal of Personality and Social Psychology, vol. 78, no. 4, pp. 772-790, 2000 .
Abstract
B
Brenick, A., Henning, A., Killen, M., O'Connor, A., Collins, M. ,
"Social evaluations of stereotypic images in video games: Unfair, legitimate, or "just entertainment"?",
Youth and Society, vol. 38, no. 4, pp. 395-419, 2007 .
Abstract
Bertozzi, Elena, Lee, Seunghwan ,
"Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology",
Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007.
Abstract
Bond,A J, Bauer,A, Wingrove,J ,
"Outcome of aggression affects processing and can legitimise subsequent aggression: Influence of trait aggressiveness",
Aggressive Behavior, vol. 30, no. 4, pp. 284-297, 2004 .
Abstract
Bryce, Jo, Rutter, Jason ,
"The Gendering of Computer Gaming: Experience and Space",
Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003 .
Abstract
Bryce, Jo, Rutter, Jason ,
"Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility",
Computer Games and Digital Cultures Conference Proceedings, Tampare: Tampare University Press, 2002 .
Abstract
C
Case-Smith, J., Kuhaneck, H. M. ,
"Play preferences of typically developing children and children with developmental delays between ages 3 and 7 years",
OTJR Occupation, Participation and Health, vol. 28, no. 1, Division of Occupational Therapy, School of Allied Medical Professions, Ohio State University, Columbus, OH, United States, pp. 19-29, 2008 .
Abstract
Cherney, I. D., London, K. ,
"Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children",
Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006 .
Abstract
Calvert, S. L., Rideout, V. J., Woolard, J. L., Barr, R. F., Strouse, G. A. ,
"Age, ethnicity, and socioeconomic patterns in early computer use - A national survey",
American Behavioral Scientist, vol. 48, no. 5, pp. 590-607, 2005 .
Abstract
Crawford, Garry ,
"Digital Gaming, Sport and Gender",
Leisure Studies, vol. 24, issue 3, pp. 259-270, 2005 .
Abstract
Curri,T B, Palmieri,T L, Aoki,T H, Kaulkin,C K, Lunn,M E, Gregory,C M, Greenhalgh,D G ,
"Playing with fire: Images of fire on toy packaging",
Journal of Burn Care & Rehabilitation, vol. 24, no. 3, pp. 163-165, 2003 .
Abstract
D
F
Ferguson, C. J., Cruz, A. M., Rueda, S. M. ,
"Gender, video game playing habits and visual memory tasks",
Sex Roles, vol. 58, no. 3-4, Texas A and M International University, Laredo, TX, United States, pp. 279-286, 2008 .
Abstract
Fischer, P., Kubitzki, J., Guter, S., Frey, D. ,
"Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?",
Journal of Experimental Psychology-Applied, vol. 13, no. 1, WASHINGTON, AMER PSYCHOLOGICAL ASSOC/EDUCATIONAL PUBLISHING FOUNDATION, pp. 22-31, 2007 .
Abstract
Digiplay Bibliography Updates
|
|