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409 people registered on the Digiplay site.
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Bibliography
Found 12 results
B
Bond,A J, Bauer,A, Wingrove,J ,
"Outcome of aggression affects processing and can legitimise subsequent aggression: Influence of trait aggressiveness",
Aggressive Behavior, vol. 30, no. 4, pp. 284-297, 2004 .
Abstract
C
Cherney, I. D., London, K. ,
"Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children",
Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006 .
Abstract
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H
Hoeft, F., Watson, C. L., Kesler, S. R., Bettinger, K. E., Reiss, A. L. ,
"Gender differences in the mesocorticolimbic system during computer game-play",
Journal of Psychiatric Research, vol. 42, no. 4, Center for Interdisciplinary Brain Sciences Research (CIBSR), Department of Psychiatry and Behavioral Sciences, Stanford University School of Medicine, 401 Quarry Road, Stanford, CA 94305-5795, United States, pp. 253-258, 2008 .
Abstract
J
K
M
Miller, M. K., Summers, A. ,
"Gender differences in video game characters' roles, appearances, and attire as portrayed in video game magazines",
Sex Roles, vol. 57, no. 9-10, pp. 733-742, 2007 .
Abstract
P
Q
Quaiser-Pohl, C., Geiser, C., Lehmann, W. ,
"The relationship between computer-game preference, gender, and mental-rotation ability",
Personality and Individual Differences, vol. 40, no. 3, pp. 609-619, 2006 .
Abstract
S
Sigurdsson, J. F., Gudjonsson, G. H., Bragason, A. V., Kristjansdottir, E., Sigfusdottir, I. D. ,
"The role of violent cognition in the relationship between personality and the involvement in violent films and computer games",
Personality and Individual Differences, vol. 41, no. 2, pp. 381-392, 2006 .
Abstract
T
Y
Yatim, Maizatul H M, Nacke, Lennart, Masuch, Maic ,
Improving Game Design by Understanding the Gender Differences: The Cognitive Approach,
, Krems, Austria, Danube University Krems, 2006 .
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