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BibliographyFound 26 results Filters: keyword is INTERNE [Clear All Filters] A
"The development of the self in the era of the internet and role-playing fantasy games",
American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006 .
"Beyond P-1: Who Plays Online?",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
B
"Psychological predictors of problem mobile phone use",
Cyberpsychology & Behavior, vol. 8, no. 1, pp. 39-51, 2005 .
Abstract
"The Gendering of Computer Gaming: Experience and Space",
Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003 .
Abstract
C
"Distinguishing addiction and high engagement in the context of online game playing",
Computers in Human Behavior, vol. 23, no. 3, OXFORD, PERGAMON-ELSEVIER SCIENCE LTD, pp. 1531-1548, 2007 .
Abstract
"Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches",
New Media & Society, vol. 8, no. 2, pp. 295-319, 2006 .
Abstract
"An empirical evaluation of TCP performance in online games",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
"Gender differences in adolescents' perceptions of the best and worst aspects of computing at school",
Computers in Human Behavior, vol. 19, no. 6, pp. 673-682, 2003 .
Abstract
D
"Realizing mobile wireless Internet telephony and streaming multimedia testbed",
Computer Communications, vol. 27, no. 8, pp. 725-738, 2004 .
Abstract
E
"Personality correlates of employees' personal use of work computers",
Cyberpsychology & Behavior, vol. 8, no. 2, pp. 143-153, 2005 .
Abstract
H
"Frequent computer-related activities increase the risk of neck-shoulder and low back pain in adolescents",
European Journal of Public Health, vol. 16, no. 5, pp. 536-541, 2006 .
Abstract
"Clinical cyber psychology: The application of virtual realities in psychological diagnosis and treatment",
Zeitschrift Fur Klinische Psychologie Und Psychotherapie, vol. 35, no. 1, pp. 39-48, 2006 .
Abstract
J
"Appeal of playing online first person shooter games",
Cyberpsychology & Behavior, vol. 10, no. 1, NEW ROCHELLE, MARY ANN LIEBERT INC, pp. 133-136, 2007 .
Abstract
"Helping parents reduce children's television viewing",
Research on Social Work Practice, vol. 14, no. 2, pp. 121-131, 2004 .
Abstract
L
"Use of electronic media in adolescence: Results of the German Health Interview and Examination Survey for Children and Adolescents (KiGGS)",
Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz, vol. 50, no. 5-6, pp. 643652, 2007 .
Abstract
M
"Two-part tariffs in the online gaming industry: The role of creative destruction and network externalities",
Information Economics and Policy, vol. 17, no. 4, pp. 457-470, 2005 .
Abstract
"Business models for online communities: The case of the virtual worlds industry in China",
Proceedings of the Annual Hawaii International Conference on System Sciences, pp. 191, 2005 .
Abstract
N
"Violent computergames: Distribution via and discussion on the internet",
Praxis Der Kinderpsychologie Und Kinderpsychiatrie, vol. 54, no. 9, pp. 755-766, 2005 .
Abstract
P
"Piracy of digital products: A critical review of the theoretical literature",
Information Economics and Policy, vol. 18, no. 4, pp. 449-476, 2006 .
Abstract
S
Digital Islam,
, 2007 .
Abstract
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