Bibliography

Found 13 results

Filters: keyword is Immersion  [Clear All Filters]
A
Alexander, A. L., Brunyé, T., Sidman, J., Weil, S. A. , "From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games", The Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, Florida, NTSA, 11/2005. Abstract
B
Barlow, M., Lewis, E., Keir, J. , "Heart-Rate and Immersion in a First Person Simulation", SIMTecT 2006, Melbourne, Australia, 05/2006. Abstract
C
Calleja, Gordon , "Digital Game Involvement: A Conceptual Model", Games and Culture, vol. 2, no. 3, pp. 236-260, 2007  . Abstract
E
Ermi,Laura, Mäyrä,Frans , "Fundamental Components of the Gameplay Experience: Analysing Immersion", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
G
Grimshaw, Mark, Schott, Gareth , "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines", International Journal of Computer Games Technology, vol. 2008, 2008. Abstract
Grimshaw, Mark , "Sound and immersion in the first-person shooter", The 11th International Computer Games Conference, La Rochelle, cGames, 21/11/2007. Abstract
Gomes,Renata , "The design of narrative as an immersive simulation", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
K
Kearney, Paul R. , "Immersed and how? That is the question.", Games In Action, Göteborg University, Gothenburg, Sweden, 13 /06/2007. Abstract
M
Martin, Jennifer , "Virtually Visual: The effects of visual technologies on online identification", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
N
Nacke, Lennart, Lindley, Craig A , "Boredom, Immersion, Flow - A pilot study investigating player experience", IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008. Abstract
R
Retaux, X., Rouchier, J. , "Realism vs Surprise and Coherence: Different Aspect of Playability in Computer Games", Playing With the Future conference,, Manchester, UK, 05/04/2002. Abstract
S
Salamin, P., Thalmann, D., Vexo, F. , "The benefits of third-person perspective in virtual and augmented reality", Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, pp. 27-30, 2006  . Abstract
V
Vicente,Victor Emmanuel José de Sousa , Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike, , 2005  . Abstract