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409 people registered on the Digiplay site.
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Bibliography
Found 13 results
A
Alexander, A. L., Brunyé, T., Sidman, J., Weil, S. A. ,
"From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games",
The Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, Florida, NTSA, 11/2005.
Abstract
B
Barlow, M., Lewis, E., Keir, J. ,
"Heart-Rate and Immersion in a First Person Simulation",
SIMTecT 2006, Melbourne, Australia, 05/2006.
Abstract
C
E
G
Grimshaw, Mark ,
"Sound and immersion in the first-person shooter",
The 11th International Computer Games Conference, La Rochelle, cGames, 21/11/2007.
Abstract
K
Kearney, Paul R. ,
"Immersed and how? That is the question.",
Games In Action, Göteborg University, Gothenburg, Sweden, 13 /06/2007.
Abstract
M
N
Nacke, Lennart, Lindley, Craig A ,
"Boredom, Immersion, Flow - A pilot study investigating player experience",
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008.
Abstract
R
S
Salamin, P., Thalmann, D., Vexo, F. ,
"The benefits of third-person perspective in virtual and augmented reality",
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, pp. 27-30, 2006 .
Abstract
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