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BibliographyFound 3 results Filters: keyword is Implicit [Clear All Filters] L
"Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft",
Games and Culture, vol. 1, issue 4, no. 4, pp. 362-382, 10/2006.
Abstract
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"Computer Games and Cognitive-Processes - 2 Tasks, 2 Modes, Too Much",
British Journal of Psychology, vol. 82, pp. 343-357, 1991 .
U
"Exposure to violent video games increases automatic aggressiveness",
Journal of Adolescence, vol. 27, no. 1, pp. 41-52, 2004 .
Abstract
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