Bibliography

Found 5 results

Filters: keyword is Integration  [Clear All Filters]
A
Andersen, K., Witfelt, C. , "Educational design: Bridging the gap between computer-based learning and experimental learning environments", International Journal of Continuing Engineering Education and Life-Long Learning, vol. 15, no. 1-2, pp. 5-18, 2005  . Abstract
B
Bialystok, E , "Effect of bilingualism and computer video game experience on the Simon task", Canadian Journal of Experimental Psychology-Revue Canadienne De Psychologie Experimentale, vol. 60, no. 1, pp. 68-79, 2006  . Abstract
C
Can, G., Cagiltay, K. , "Turkish prospective teachers' perceptions regarding the use of computer games with educational features", Educational Technology & Society, vol. 9, no. 1, pp. 308-321, 2006  . Abstract
L
Lathrop, W. B., Kaiser, M. K. , "Acquiring spatial knowledge while traveling simple and complex paths with immersive and nonimmersive interfaces", Presence-Teleoperators and Virtual Environments, vol. 14, no. 3, pp. 249-263, 2005  . Abstract
S
Seay, A. F., Kraut, R. E. , "Project massive: Self-regulation and problematic use of online gaming", Conference on Human Factors in Computing Systems - Proceedings, pp. 829-838, 2007  . Abstract