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Bibliography
Found 7 results
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Ferretti, S., Roccetti, M., Palazzi, C. E. ,
"An optimistic obsolescence-based approach to event synchronization for massively multiplayer online games",
International Journal of Computers and Applications, vol. 29, no. 1, pp. 33-43, 2007 .
Abstract
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Nelson, M. R., Yaros, R. A., Keum, H. ,
"Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game",
Journal of Advertising, vol. 35, no. 4, ARMONK, M E SHARPE INC, pp. 87--99, 2006 .
Abstract
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Wong, W.L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., Ritterfeld, U. ,
"Serious video game effectiveness",
ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007 .
Abstract
Digiplay Bibliography Updates
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