Bibliography

Found 7 results

Filters: keyword is Interactivity  [Clear All Filters]
A
Apperley, T. H. , "Genre and game studies: Toward a critical approach to video game genres", Simulation and Gaming, vol. 37, no. 1, pp. 6-23, 2006  . Abstract
B
Binh Ta, D. N., Zhou, S. , "A two-phase approach to interactivity enhancement for large-scale distributed virtual environments", Computer Networks, vol. 51, no. 14, pp. 4131-4152, 2007  . Abstract
F
Ferretti, S., Roccetti, M., Palazzi, C. E. , "An optimistic obsolescence-based approach to event synchronization for massively multiplayer online games", International Journal of Computers and Applications, vol. 29, no. 1, pp. 33-43, 2007  . Abstract
N
Nelson, M. R., Yaros, R. A., Keum, H. , "Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game", Journal of Advertising, vol. 35, no. 4, ARMONK, M E SHARPE INC, pp. 87--99, 2006  . Abstract
S
Shinkle, Eugénie , "Feel It, Don't Think: the Significance of Affect in the Study of Digital Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
W
Wong, W.L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., Ritterfeld, U. , "Serious video game effectiveness", ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007  . Abstract
Weise, Matthew , "How Videogames Express Ideas", Level Up Conference Proceedings, 2003  . Abstract