There are
409 people registered on the Digiplay site.
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Bibliography
Found 25 results
A
Allison, S. E., Von Wahlde, L., Shockley, T., Gabbard, G. O. ,
"The development of the self in the era of the internet and role-playing fantasy games",
American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006 .
Avery, Alix ,
"Beyond P-1: Who Plays Online?",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
B
Bryce, Jo, Rutter, Jason ,
"The Gendering of Computer Gaming: Experience and Space",
Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003 .
Abstract
C
Charlton, J. P., Danforth, I. D. W. ,
"Distinguishing addiction and high engagement in the context of online game playing",
Computers in Human Behavior, vol. 23, no. 3, OXFORD, PERGAMON-ELSEVIER SCIENCE LTD, pp. 1531-1548, 2007 .
Abstract
Chang, B H, Lee, S E, Kim, B S ,
"Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches",
New Media & Society, vol. 8, no. 2, pp. 295-319, 2006 .
Abstract
Chen, K. T., Huang, C. Y., Huang, P., Lei, C. L. ,
"An empirical evaluation of TCP performance in online games",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
D
Dutta, A., Agrawal, P., Das, S., Elaoud, M., Famolari, D., Madhani, S., McAuley, A., Kim, B., Li, P., Tauil, M., Baba, S., Ohba, Y., Kodama, T., Nakajima, N., Chen, J. C., Schulzrinne, H. ,
"Realizing mobile wireless Internet telephony and streaming multimedia testbed",
Computer Communications, vol. 27, no. 8, pp. 725-738, 2004 .
Abstract
E
Everton, W. J., Mastrangelo, P. M., Jolton, J. A. ,
"Personality correlates of employees' personal use of work computers",
Cyberpsychology & Behavior, vol. 8, no. 2, pp. 143-153, 2005 .
Abstract
H
Hakala, P. T., Rimpela, A. H., Saarni, L. A., Salminen, J. J. ,
"Frequent computer-related activities increase the risk of neck-shoulder and low back pain in adolescents",
European Journal of Public Health, vol. 16, no. 5, pp. 536-541, 2006 .
Abstract
J
Jansz, J., Tanis, M. ,
"Appeal of playing online first person shooter games",
Cyberpsychology & Behavior, vol. 10, no. 1, NEW ROCHELLE, MARY ANN LIEBERT INC, pp. 133-136, 2007 .
Abstract
L
Lampert, T., Sygusch, R., Schlack, R. ,
"Use of electronic media in adolescence: Results of the German Health Interview and Examination Survey for Children and Adolescents (KiGGS)",
Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz, vol. 50, no. 5-6, pp. 643652, 2007 .
Abstract
M
N
Nagenborg, M. ,
"Violent computergames: Distribution via and discussion on the internet",
Praxis Der Kinderpsychologie Und Kinderpsychiatrie, vol. 54, no. 9, pp. 755-766, 2005 .
Abstract
P
S
Sanz, A. B., Figuero, C. R., Alonso, R. P., Del Rio, Z. G., Herrero, M. H., Gonzalez, N. C. ,
"Mass media consumption in adolescence",
Anales de Pediatria, vol. 63, no. 6, pp. 516-525, 2005 .
Abstract
Digiplay Bibliography Updates
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