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BibliographyFound 13 results Filters: keyword is Knowledge [Clear All Filters] F
"A platform for evolving intelligently interactive adversaries",
Biosystems, vol. 85, no. 1, pp. 72-83, 2006 .
Abstract
G
"Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
H
"Building effective online game websites with knowledge-based trust",
Information Systems Frontiers, vol. 10, no. 1, 425B C.M. Gatton College of Business and Economics, University of Kentucky, Lexington, KY 40506-0034, United States, pp. 47-60, 2008 .
Abstract
L
"What does it mean to understand gameplay?",
First Symposium on Ludic Engagement Designs for All (LEDA), Aalborg University Esbjerg, Denmark, Aalborg University, 28/11/2007.
Abstract
"Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft",
Games and Culture, vol. 1, issue 4, no. 4, pp. 362-382, 10/2006.
Abstract
M
"Knowledge acquisition for adaptive game AI",
Science of Computer Programming, vol. 67, no. 1, pp. 59-75, 2007 .
Abstract
"Evaluation of a computer-based game about the glycemic index among college-aged students",
Topics in Clinical Nutrition, vol. 22, no. 3, pp. 299-306, 2007 .
Abstract
N
"Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling",
Multimedia Tools and Applications, vol. 32, no. 2, DORDRECHT, SPRINGER, pp. 161--183, 2007 .
Abstract
"Learning security through computer games: Studying user behavior in a real-world situation",
IFIP International Federation for Information Processing - World Conference on Information Security Education, vol. 237, West Point, New York, Springer, pp. 95-103, 19-21 June 2007.
Abstract
"Literacy as a leisure activity: Free-time preferences of older children and young adolescents",
Language Speech and Hearing Services in Schools, vol. 36, no. 2, pp. 93-102, 2005 .
Abstract
P
"Computer Games and Cognitive-Processes - 2 Tasks, 2 Modes, Too Much",
British Journal of Psychology, vol. 82, pp. 343-357, 1991 .
S
"A gamut of games",
AI Magazine, vol. 22, no. 3, pp. 29-46, 2001 .
W
"Acquisition of expertise on a difficult perceptual-motor task by an amnesic patient",
Perceptual and Motor Skills, vol. 94, no. 1, pp. 59-67, 2002 .
Abstract
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