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409 people registered on the Digiplay site.
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Bibliography
Found 12 results
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Baldaro, Bruno, Tuozzi, Giovanni, Codispoti, Maurizio, Montebarocci, Ornella, Barbagli, Francesco, Trombini, Elena, Rossi, Nicolino ,
"Aggressive and non-violent videogames: short-term psychological and cardiovascular effects on habitual players",
Stress and Health, vol. 20, no. 4, pp. 203-208, 2004 .
Abstract
Bryce, Jo, Rutter, Jason ,
"The Gendering of Computer Gaming: Experience and Space",
Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003 .
Abstract
Bryce, Jo, Rutter, Jason ,
"Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility",
Computer Games and Digital Cultures Conference Proceedings, Tampare: Tampare University Press, 2002 .
Abstract
C
Cherney, I. D., London, K. ,
"Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children",
Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006 .
Abstract
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Gentile,D A, Lynch,P J, Linder,J R, Walsh,D A ,
"The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance",
Journal of Adolescence, vol. 27, no. 1, pp. 5-22, 2004 .
Abstract
Gilman,R, Meyers,J, Perez,L ,
"Structured extracurricular activities among adolescents: Findings and implications for school psychologists",
Psychology in the Schools, vol. 41, no. 1, pp. 31-41, 2004 .
Abstract
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