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BibliographyFound 72 results Filters: keyword is Learning [Clear All Filters] A
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
"Serious Games: Incorporating Video Games in the Classroom - Games Designed using Sound Pedagogy Actively Engage the Net Generation in Learning",
EDUCAUSE, vol. 29, issue 3, 09/2006.
Abstract
"Educational design: Bridging the gap between computer-based learning and experimental learning environments",
International Journal of Continuing Engineering Education and Life-Long Learning, vol. 15, no. 1-2, pp. 5-18, 2005 .
Abstract
"Automatic computer game balancing: A reinforcement learning approach",
Proceedings of the International Conference on Autonomous Agents, pp. 1229-1230, 2005 .
Abstract
"Relationships Among Computer Games, Fantasy, and Learning",
Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004.
Abstract
B
"The invention of good games: Understanding learning design in commercial video games",
Graduate Division of Educational Research, Calgary, Alberta, University of Calgary, pp. 425, 2008 .
Abstract
"Developing strategic and reasoning abilities with computer games at primary school level",
Computers and Education, vol. 49, no. 4, pp. 1272-1286, 2007 .
Abstract
"Stacking the Deck for Learning: What Educational Game Designers Can Learn From Card Games Designed by Kids",
Loading..., vol. 1, issue 1, 03/2007.
Abstract
"How Are Games Educational? Learning Theories Embodied in Games",
DiGRA 2005 Conference: Changing Views--Worlds in Play, Vancover, Canada, 16/06/2005.
Abstract
"Digital Game Based Learning-Proceedings of the 4th International Symposium for Information Design",
4th International Symposium for Information Design, Stuttgart Media University, SIG-GLUE, 02/06/2005.
Abstract
C
"FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy",
Virtual Reality, Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, Hong Kong, pp. 1-9, 2008 .
Abstract
"My-pet-and-her-friends: Identifying educational roles of animal companions in game-based learning environment",
Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, pp. 104-108, 2007 .
Abstract
"Cheating can be good for you: Educational games and multiple play styles",
On the Horizon, vol. 13, no. 2, pp. 95-100, 2005 .
Abstract
D
"Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation",
Educational Technology Research and Development, vol. 55, no. 3, Instructional Design and Technology, Miami University, Oxford, OH, United States, pp. 253-273, 2007 .
Abstract
"eMapps.com: Games and mobile technology in learning",
Innovative Approaches for Learning and Knowledge Sharing, Proceedings, vol. 4227, Berlin, Springer-Verlag Berlin, pp. 103-110, 2006 .
Abstract
"Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design",
British Journal of Educational Technology, vol. 37, no. 5, pp. 785-793, 2006 .
Abstract
E
"Successful implementation of user-centered game based learning in higher education: An example from civil engineering",
Computers and Education, vol. 49, no. 3, pp. 873-890, 2007 .
Abstract
"Playful Play with Games: Linking Level Editing to Learning in Art and Design",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
F
"Game play in engineering education: Concept and experimental results",
International Journal of Engineering Education, vol. 22, no. 5, pp. 1043-1052, 2006 .
Abstract
"R&D Challenges for Games In Learning",
Summit on Educational Games: Harnessing the power of video games for learning, Washington, DC, Federation of American Scientist, pp. 17, 10/2006.
Abstract
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