Bibliography

Found 8 results

Filters: keyword is Learning environments  [Clear All Filters]
A
Amory, A. , "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
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Bottino, R.M., Ferlino, L., Ott, M., Tavella, M. , "Developing strategic and reasoning abilities with computer games at primary school level", Computers and Education, vol. 49, no. 4, pp. 1272-1286, 2007  . Abstract
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Dickey, M. D. , "Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation", Educational Technology Research and Development, vol. 55, no. 3, Instructional Design and Technology, Miami University, Oxford, OH, United States, pp. 253-273, 2007  . Abstract
Dickey, M D , "Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design", British Journal of Educational Technology, vol. 37, no. 5, pp. 785-793, 2006  . Abstract
K
Kao,Linda, Galas,Cathleen, Kafai,Yasmin B , "'A Totally Different World': Playing and Learning in Multi-User Virtual Environments", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Lieberman, D.A. , "What Can We Learn From Playing Interactive Games?", Playing Video Games: Motives, Responses and Consequences., Mahwah, NJ, Lawrence Erlbaum Associates, pp. 379-397, 2006  . Abstract
R
Rosas,R, Nussbaum,M, Cumsille,P, Marianov,V, Correa,M, Flores,P, Grau,V, Lagos,F, Lopez,X, Lopez,V, Rodriguez,P, Salinas,M , "Beyond Nintendo: design and assessment of educational video games for first and second grade students", Computers & Education, vol. 40, no. 1, pp. 71-94, 2003  .
Royle, Karl, Clarke, Richard , Making the case for computer games as a learning environment, , 2003  . Abstract