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409 people registered on the Digiplay site.
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Bibliography
Found 8 results
A
Amory, A. ,
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
B
Bottino, R.M., Ferlino, L., Ott, M., Tavella, M. ,
"Developing strategic and reasoning abilities with computer games at primary school level",
Computers and Education, vol. 49, no. 4, pp. 1272-1286, 2007 .
Abstract
D
Dickey, M. D. ,
"Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation",
Educational Technology Research and Development, vol. 55, no. 3, Instructional Design and Technology, Miami University, Oxford, OH, United States, pp. 253-273, 2007 .
Abstract
K
L
Lieberman, D.A. ,
"What Can We Learn From Playing Interactive Games?",
Playing Video Games: Motives, Responses and Consequences., Mahwah, NJ, Lawrence Erlbaum Associates, pp. 379-397, 2006 .
Abstract
R
Rosas,R, Nussbaum,M, Cumsille,P, Marianov,V, Correa,M, Flores,P, Grau,V, Lagos,F, Lopez,X, Lopez,V, Rodriguez,P, Salinas,M ,
"Beyond Nintendo: design and assessment of educational video games for first and second grade students",
Computers & Education, vol. 40, no. 1, pp. 71-94, 2003 .
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