Bibliography

Found 8 results

Filters: keyword is MMOG  [Clear All Filters]
B
Bardzell, S., Wu, V., Bardzell, J., Quagliara, N. , "Transmedial interactions and digital games", ACM International Conference Proceeding Series, vol. 203, pp. 307-308, 2007  . Abstract
C
Calleja, Gordon , "Digital Game Involvement: A Conceptual Model", Games and Culture, vol. 2, no. 3, pp. 236-260, 2007  . Abstract
Chen, K. T., Huang, C. Y., Huang, P., Lei, C. L. , "An empirical evaluation of TCP performance in online games", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
E
El Rhalibi, A., Merabti, M., Shen, Y. , "AoIM in peer-to-peer multiplayer online games", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
H
Humphreys, Sal , "Productive Players: online computer games' challenge to conventional media forms", Journal of Communication and Critical/Cultural Studies, vol. 2, no. 1, pp. 36-50, 2005  . Abstract
J
Jakobsson,Peter, Pargman,Daniel , "Configuring the player - subversive behaviour in Project Entropia", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
T
Thayer, Alexander, Kolko, Beth , "Localization of Digital Games: The Process of Blending for the Global Games Market", Technical Communication, vol. 51, no. 4, pp. 477-488, 2004  . Abstract
Taylor,T L , "Power games just want to have fun?: instrumental play in a MMOG", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2003  . Abstract