Search this site:
Digiplay Initiative
Understanding Digital Games
Home
Bibliography
Shop
About
Navigation
Home
Bibliography
Authors
Keywords
Contact
User login
Username:
*
Password:
*
Create new account
Request new password
Follow Digiplay
Home
Biblio
Found 13 results
Author
Keyword
Title
Type
Year
2010
Gunkel, David J.
(2010).
The real problem: avatars, metaphysics and online social interaction
.
New Media Society. 12
(1), 127–141.
Abstract
2009
Hsu, C. C.
, &
E. C. H. Chen
(2009).
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces
.
Human-Computer Interaction, Pt Iv. 5613,
325-334781.
Abstract
2007
Chen, V. H. - H.
, &
H. B. - L. Duh
(2007).
Understanding social interaction in world of warcraft
.
ACM International Conference Proceeding Series. 203,
21-24.
Abstract
Song, R.
,
L. Korba
,
G. Yee
, &
Y. C. Chen
(2007).
Protect virtual property in online gaming system
.
International Journal of Software Engineering and Knowledge Engineering. 17,
483-496.
Abstract
Jiang, X.
,
F. Safaei
, &
P. Boustead
(2007).
An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games
.
Computer Communications. 30,
3075-3084.
Abstract
Li, S. G.
, &
X. Kuo
(2007).
The enhanced quality function deployment for developing virtual items in massive multiplayer online role playing games
.
Computers and Industrial Engineering. 53,
628-641.
Abstract
Seay, A. F.
, &
R. E. Kraut
(2007).
Project massive: Self-regulation and problematic use of online gaming
.
Conference on Human Factors in Computing Systems - Proceedings.
829-838.
Abstract
Song, Seungkeun
, &
Joohyeon Lee
(2007).
Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game
.
International Journal of Human Computer Studies. 65,
709-723.
Abstract
2006
Leuski, A.
, &
V. Lavrenko
(2006).
Tracking dragon-hunters with language models
.
International Conference on Information and Knowledge Management, Proceedings.
698-707.
Abstract
Frank, I.
,
N. Sanbou
, &
K. Terashima
(2006).
Some positive effects of online gaming
.
International Conference on Advances in Computer Entertainment Technology 2006.
Abstract
Koivisto, E. M. I.
, &
M. Eladhari
(2006).
Paper prototyping a pervasive game
.
International Conference on Advances in Computer Entertainment Technology 2006.
Abstract
2005
Montola, Markus
(2005).
Designing Goals for Online Role-Players
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Salazar, Javier
(2005).
On the Ontology of MMORPG Beings: A Theorethical Model for Research
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract