Bibliography

Found 16 results

Filters: keyword is Machinima  [Clear All Filters]
A
Andrews, A. , "Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills", Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007. Abstract
B
Bardzell, J., Bardzell, S., Briggs, C., Makice, K., Ryan, W., Weldon, M. , "Machinima Prototyping: An Approach to Evaluation", Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, vol. 189, Oslo, Norway, pp. 433-436, 2006  . Abstract
C
Carr, D. , Machinima and Education, , 2007  . Abstract
Carr, D., Pollmuller, B. , Teaching Media and Machinima in Second Life: Interview, , 2007  . Abstract
Chien, Irene , "Deviation Red vs. Blue: The Blood Gulch Chronicles", Film Quarterly, vol. 60, issue 4, pp. 24-29, Summer 2007. Abstract
Carroll,John, Cameron,David , "Machinima: digital performance and emergent authorship", DiGRA 2005 Conference: Changing Views--Worlds in Play, Vancouver, British Columbia, Canada, 16/06/2005. Abstract
E
EDGE , Screen Play: The Future of Machinima, , 2007  . Abstract
G
Gonzalez, Lauren , Redefining Games: How Academia Is Reshaping Games of the Future, , In Press  . Abstract
J
James, Geoffrey , Machinima, Microsoft, and Money - Will game companies kill the goose that laid the golden virus?, , 2007  . Abstract
Jones, Mike , "Machinima and the Filmmakers Virtual Immersion", Metro Magazine, Australia's Film and media Magazine, issue 145, pp. 134-137, 09/2005. Abstract
L
Lowood,Henry , "Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft", Games and Culture, vol. 1, issue 4, no. 4, pp. 362-382, 10/2006. Abstract
Lowood,Henry , "High-Performance Play: The Making of Machinima", Journal of Media Practice, vol. 7, no. 1, pp. 25-42, 2006  . Abstract
Lowood, H. , "Real-Time Performance: Machinima and Game Studies", The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 10-17, Spring 2005. Abstract
M
Mazalek, A., Nitsche, M. , "Tangible interfaces for real-time 3D virtual environments", ACM International Conference Proceeding Series, vol. 203, pp. 155-162, 2007  . Abstract
N
Nitsche, M. , "Film Live: An Excursion into Machinima", Developing Interactive Narrative Content, Munich, Germany, HighText-Verlag, pp. 210-243, 2005  . Abstract
S
Sotamaa, Olli , "Computer Game Modding, Intermediality and Participatory Culture", New Media? New Theories? New Methods? Conference, University of Århus, Sonderborg, Denmark, 2003  . Abstract