Bibliography

Found 4 results

Filters: keyword is Massively multiplayer online games  [Clear All Filters]
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Ducheneaut, N., Yee, N., Nickell, E., Moore, R. J. , "The life and death of online gaming communities: A look at guilds in world of warcraft", Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007  . Abstract
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Ferretti, S., Roccetti, M., Palazzi, C. E. , "An optimistic obsolescence-based approach to event synchronization for massively multiplayer online games", International Journal of Computers and Applications, vol. 29, no. 1, pp. 33-43, 2007  . Abstract
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Moore, R. J., Ducheneaut, N., Nickell, E. , "Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds", Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007  . Abstract
Moore, R. J., Gathman, E. C. H., Ducheneaut, N., Nickell, E. , "Coordinating joint activity in avatar-mediated interaction", Conference on Human Factors in Computing Systems - Proceedings, pp. 21-30, 2007  . Abstract