Bibliography

Found 16 results

Filters: keyword is Memory  [Clear All Filters]
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Bellack,A S, Dickinson,D, Morris,S E, Tenhula,W N , "The development of a computer-assisted cognitive remediation program for patients with schizophrenia", Israel Journal of Psychiatry and Related Sciences, vol. 42, no. 1, pp. 5-14, 2005  .
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Ferguson, C. J., Cruz, A. M., Rueda, S. M. , "Gender, video game playing habits and visual memory tasks", Sex Roles, vol. 58, no. 3-4, Texas A and M International University, Laredo, TX, United States, pp. 279-286, 2008  . Abstract
Fischer, P., Kubitzki, J., Guter, S., Frey, D. , "Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?", Journal of Experimental Psychology-Applied, vol. 13, no. 1, WASHINGTON, AMER PSYCHOLOGICAL ASSOC/EDUCATIONAL PUBLISHING FOUNDATION, pp. 22-31, 2007  . Abstract
Ferris, M. C., Wathen, A. J., Armand, P. , "Limited memory solution of bound constrained convex quadratic problems arising in video games", Rairo-Operations Research, vol. 41, no. 1, pp. 19-34, 2007  . Abstract
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Green, C S, Bavelier, D , "Enumeration versus multiple object tracking: the case of action video game players", Cognition, vol. 101, no. 1, pp. 217-245, 2006  . Abstract
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Ho, W. C., Watson, S. , "Autobiographic knowledge for believable virtual characters", Intelligent Virtual Agents, Proceedings, vol. 4133, Berlin, Springer-Verlag Berlin, pp. 383-394, 2006  . Abstract
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Kearney, Paul R , "Cognitive Assessment Of Movement Based Computer Games", Modsim 2007, Virginia Beach, Va, USA, 2007  . Abstract
Kirsh, S. J., Mounts, J. R. W., Czak, P. V. , "Violent media consumption and the recognition of dynamic facial expressions", Journal of Interpersonal Violence, vol. 21, no. 5, pp. 571-584, 2006  . Abstract
Kirsh, S. J., Olczak, P. V., Mounts, J. R. W. , "Violent video games induce an affect processing bias", Media Psychology, vol. 7, no. 3, pp. 239-250, 2005  . Abstract
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Lawrence, Vivienne, Houghton, Stephen, Tannock, Rosemary, Douglas, Graham, Durkin, Kevin, Whiting, Ken , "ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo", Journal of Abnormal Child Psychology, vol. 30, no. 5, pp. 447-462, 2002  . Abstract
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Matsuda, G., Hiraki, K. , "Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children", Neuroimage, vol. 29, no. 3, pp. 706-711, 2006  . Abstract
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Shilling, Russell, Zyda, Michael, Wardynski, E. Casey , Introducing Emotion into Military Simulation and Videogame Design: America’s Army: Operations and VIRTE, , 2002  . Abstract
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Távara, Diana Arellano, Meier, Andreas , "Agents with personality for videogames", Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006  . Abstract
Trick, L.M., Jaspers-Fayer,F., Sethi, N. , "Multiple-object tracking in children: The 'Catch the Spies' task", Cognitive Development, vol. 20, no. 3, pp. 373-387, 2005  . Abstract
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Winder, R., Reggia, J. A. , "Using distributed partial memories to improve self-organizing collective movements", IEEE Transactions on Systems Man and Cybernetics Part B-Cybernetics, vol. 34, no. 4, pp. 1697-1707, 2004  . Abstract
Winter, W E , "Acquisition of expertise on a difficult perceptual-motor task by an amnesic patient", Perceptual and Motor Skills, vol. 94, no. 1, pp. 59-67, 2002  . Abstract