Bibliography

Found 14 results

Filters: keyword is Modding  [Clear All Filters]
A
Andreoli, R., De Chiara, R., Erra, U., Scarano, V. , "Interactive 3D Environments by Using Videogame Engines", Ninth International Conference on Information Visualisation, London, England, IEEE Computer Society, pp. 515-520, 06/-7/2005. Abstract
Au, Wagner James , Triumph of the mod: Player-created additions to computer games aren't a hobby anymore -- they're the lifeblood of the industry, , 2002  . Abstract
C
Combs, N., Robar, J., Mollick, E. , "What can DARWARS learn from the Game Industry about Communities?", Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, Fl, 06/12/2004. Abstract
E
Engeli, Maia , "Playful Play with Games: Linking Level Editing to Learning in Art and Design", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
H
Humphreys,Sal, Fitzgerald,Brian, Banks,John, Suzor,Nic , "Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights", Media International Australia, no. 114, pp. 16-29, 2005  . Abstract
Hyman, Paul , Video game companies encourage 'modders', , 2004  . Abstract
K
Kücklich, J. , "Precarious Playbour: Modders and the Digital Games Industry", Fibreculture Journal, vol. 3, issue 5, 09/2005. Abstract
M
Magy Seif El-Nasr, Brian Smith , "Learning through Game Modding", ACM Computers in Entertainment, vol. 4, issue 1, 2006. Abstract
Magy Seif El-Nasr, Brian Smith , "Learning through Game Modding", Games, Learning and Society (GLS), 2005  . Abstract
Marriott, Michael , Games Made for Remaking, , 2003  . Abstract
Morris, Sue , "WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media", Level Up: Digital Games Research Conference., Utrecht, Holland - Universiteit Utrecht, 4/11/2003. Abstract
P
Paul, N., Hansen, K.A., Taylor, M. , "Modding Education: Engaging Today's Learners", The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 75-80, Spring 2005. Abstract
S
Simon, Bart , "Geek Chic: Machine Aesthetics, Digital Gaming, and the Cultural Politics of the Case Mod", Games and Culture, vol. 2, no. 3, pp. 175-193, 2007  . Abstract
Sotamaa, Olli , "Computer Game Modding, Intermediality and Participatory Culture", New Media? New Theories? New Methods? Conference, University of Århus, Sonderborg, Denmark, 2003  . Abstract