There are
409 people registered on the Digiplay site.
|
Bibliography
Found 14 results
A
Andreoli, R., De Chiara, R., Erra, U., Scarano, V. ,
"Interactive 3D Environments by Using Videogame Engines",
Ninth International Conference on Information Visualisation, London, England, IEEE Computer Society, pp. 515-520, 06/-7/2005.
Abstract
C
Combs, N., Robar, J., Mollick, E. ,
"What can DARWARS learn from the Game Industry about Communities?",
Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, Fl, 06/12/2004.
Abstract
E
H
Humphreys,Sal, Fitzgerald,Brian, Banks,John, Suzor,Nic ,
"Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights",
Media International Australia, no. 114, pp. 16-29, 2005 .
Abstract
K
M
Morris, Sue ,
"WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media",
Level Up: Digital Games Research Conference., Utrecht, Holland - Universiteit Utrecht, 4/11/2003.
Abstract
P
Paul, N., Hansen, K.A., Taylor, M. ,
"Modding Education: Engaging Today's Learners",
The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 75-80, Spring 2005.
Abstract
S
Sotamaa, Olli ,
"Computer Game Modding, Intermediality and Participatory Culture",
New Media? New Theories? New Methods? Conference, University of Århus, Sonderborg, Denmark, 2003 .
Abstract
Digiplay Bibliography Updates
|
|