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BibliographyFound 35 results Filters: keyword is Model [Clear All Filters] A
"Violent video games: Specific effects of violent content on aggressive thoughts and behavior",
Advances in Experimental Social Psychology, Vol. 36, vol. 36, pp. 199-249, 2004 .
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
"Control strategies for two-player games",
Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989 .
Abstract
C
"Distinguishing addiction and high engagement in the context of online game playing",
Computers in Human Behavior, vol. 23, no. 3, OXFORD, PERGAMON-ELSEVIER SCIENCE LTD, pp. 1531-1548, 2007 .
Abstract
"Generating high-quality discrete LOD meshes for 3D computer games in linear time",
Multimedia Systems, vol. 11, no. 5, pp. 480-494, 2006 .
Abstract
"Mood swings: Expressive speech animation",
ACM Transactions on Graphics, vol. 24, no. 2, pp. 331-347, 2005 .
Abstract
D
"Behavior Modeling in Commercial Games",
Behavior Representation in Modeling and Simulation (BRIMS), Arlington, Virginia, USA, Standards Interoperability Standards Organization (SISO), 17/05/2004.
Abstract
F
"Personal behavior and virtual fragmentation",
ACM International Conference Proceeding Series, vol. 203, pp. 60-63, 2007 .
Abstract
G
"An experimental study of the emergence of human communication systems",
Cognitive Science, vol. 29, no. 5, pp. 737-767, 2005 .
Abstract
"A Realistic Reaction System for Modern Video Games",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"Appeal of online computer games: a user perspective",
Electronic Library, vol. 22, no. 1, pp. 74-78, 2004 .
Abstract
"A Game-Based Training Model: Development, Application, And Evaluation",
The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, NTSA, 26/11/2001.
Abstract
H
"Determinants of adoption of mobile games under mobile broadband wireless access environment",
Information and Management, vol. 44, no. 3, pp. 276-286, 2007 .
Abstract
"Model reference approach to a force feedback joystick in PC video games",
International Journal of Computer Applications in Technology, vol. 28, no. 4, pp. 304-309, 2007 .
Abstract
"Realistic, real-time rendering of ocean waves",
Computer Animation and Virtual Worlds, vol. 17, no. 1, pp. 59-67, 2006 .
Abstract
"A direct circuit experiment system in non-immersive virtual environments for education and entertainment",
Computer Applications in Engineering Education, vol. 13, no. 2, pp. 146-152, 2005 .
Abstract
J
"Taking Fun Seriously: Using Cognitive Models to Reason about Interaction with Computer Games",
Personal Technologies, vol. 3, no. 3, pp. 105-116, 1999 .
Abstract
K
"Earth and planetary system science game engine",
Technologies for E-Learning and Digital Entertainment, Proceedings, vol. 3942, Berlin, Springer-Verlag Berlin, pp. 529-540, 2006 .
Abstract
L
"Game Play Schemas: From Player Analysis to Adaptive Game Mechanics",
International Journal of Computer Games Technology, vol. 2008, pp. 7 pages, 10/2007.
Abstract
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