Bibliography

Found 35 results

Filters: keyword is Model  [Clear All Filters]
A
Anderson,C A, Carnagey,N L, Flanagan,M, Benjamin,a J, Eubanks,J, Valentine,J C , "Violent video games: Specific effects of violent content on aggressive thoughts and behavior", Advances in Experimental Social Psychology, Vol. 36, vol. 36, pp. 199-249, 2004  .
Alexa, S. , "America's army game: Its (virtual) reality representation and cocaine", Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004  . Abstract
Abramson, Bruce , "Control strategies for two-player games", Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989  . Abstract
C
Charlton, J. P., Danforth, I. D. W. , "Distinguishing addiction and high engagement in the context of online game playing", Computers in Human Behavior, vol. 23, no. 3, OXFORD, PERGAMON-ELSEVIER SCIENCE LTD, pp. 1531-1548, 2007  . Abstract
Chen, H K, Fahn, C S, Tsai, J J P, Chen, R M, Lin, M B , "Generating high-quality discrete LOD meshes for 3D computer games in linear time", Multimedia Systems, vol. 11, no. 5, pp. 480-494, 2006  . Abstract
Chuang,E, Bregler,C , "Mood swings: Expressive speech animation", ACM Transactions on Graphics, vol. 24, no. 2, pp. 331-347, 2005  . Abstract
D
Diller, D. E., Ferguson, W., Leung, A. M., Benyo, B., Foley, D. , "Behavior Modeling in Commercial Games", Behavior Representation in Modeling and Simulation (BRIMS), Arlington, Virginia, USA, Standards Interoperability Standards Organization (SISO), 17/05/2004. Abstract
F
Fritsch, T., Schiller, J., Voigt, B. , "Personal behavior and virtual fragmentation", ACM International Conference Proceeding Series, vol. 203, pp. 60-63, 2007  . Abstract
G
Galantucci,B , "An experimental study of the emergence of human communication systems", Cognitive Science, vol. 29, no. 5, pp. 737-767, 2005  . Abstract
Gruenwodlt, Leif, Katchabaw, Michael, Danton, Stephen , "A Realistic Reaction System for Modern Video Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Gao, Y. A. , "Appeal of online computer games: a user perspective", Electronic Library, vol. 22, no. 1, pp. 74-78, 2004  . Abstract
Garris, R., Ahlers, R. , "A Game-Based Training Model: Development, Application, And Evaluation", The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, NTSA, 26/11/2001. Abstract
H
Ha, I., Yoon, Y., Choi, M. , "Determinants of adoption of mobile games under mobile broadband wireless access environment", Information and Management, vol. 44, no. 3, pp. 276-286, 2007  . Abstract
Hu, J.-S., Tsai, M.-C. , "Model reference approach to a force feedback joystick in PC video games", International Journal of Computer Applications in Technology, vol. 28, no. 4, pp. 304-309, 2007  . Abstract
Hu, Y. H., Velho, L., Tong, X., Guo, B. N., Shum, H. , "Realistic, real-time rendering of ocean waves", Computer Animation and Virtual Worlds, vol. 17, no. 1, pp. 59-67, 2006  . Abstract
Hsu, Q. C. , "A direct circuit experiment system in non-immersive virtual environments for education and entertainment", Computer Applications in Engineering Education, vol. 13, no. 2, pp. 146-152, 2005  . Abstract
Hyman, Paul , Video game companies encourage 'modders', , 2004  . Abstract
J
Johnson,Chris W , "Taking Fun Seriously: Using Cognitive Models to Reason about Interaction with Computer Games", Personal Technologies, vol. 3, no. 3, pp. 105-116, 1999  . Abstract
K
Kuester, F., Brown-Simmons, G., Knox, C., Yamaoka, S. , "Earth and planetary system science game engine", Technologies for E-Learning and Digital Entertainment, Proceedings, vol. 3942, Berlin, Springer-Verlag Berlin, pp. 529-540, 2006  . Abstract
L
Lindley Craig A, Sennersten, Charlotte , "Game Play Schemas: From Player Analysis to Adaptive Game Mechanics", International Journal of Computer Games Technology, vol. 2008, pp. 7 pages, 10/2007. Abstract