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BibliographyFound 2 results Filters: keyword is Motives [Clear All Filters] G
"Computer Game Playing in Adolescence - Prevalence and Demographic Indicators",
Journal of Community & Applied Social Psychology, vol. 5, issue 3, no. 3, pp. 189-193, 1995 .
Abstract
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"Gaming at a LAN event: the social context of playing video games",
New Media & Society, vol. 7, no. 3, pp. 333-355, 2005 .
Abstract
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