Bibliography

Found 8 results

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B
Baughman, N. E., Liberatore, M., Levine, B. N. , "Cheat-proof playout for centralized and peer-to-peer gaming", IEEE-ACM Transactions on Networking, vol. 15, no. 1, pp. 1-13, 2007  . Abstract
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Dutta, A., Agrawal, P., Das, S., Elaoud, M., Famolari, D., Madhani, S., McAuley, A., Kim, B., Li, P., Tauil, M., Baba, S., Ohba, Y., Kodama, T., Nakajima, N., Chen, J. C., Schulzrinne, H. , "Realizing mobile wireless Internet telephony and streaming multimedia testbed", Computer Communications, vol. 27, no. 8, pp. 725-738, 2004  . Abstract
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Gu, Y., Chakraborty, S., Ooi, W. T. , "Games are up for DVFS", Design Automation Conference, pp. 598-603, 2006  . Abstract
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Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón , "Production and deployment of educational videogames as assessable learning objects", Innovative Approaches for Learning and Knowledge Sharing, Proceedings, vol. 4227, pp. 316-330, 2006  . Abstract
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Passig, D., Levin, H. , "Gender interest differences with multimedia learning interfaces", Computers in Human Behavior, vol. 15, no. 2, pp. 173-183, 1999  . Abstract
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Segers, E., Verhoeven, L. , "Long-term effects of computer training of phonological awareness in kindergarten", Journal of Computer Assisted Learning, vol. 21, no. 1, pp. 17-27, 2005  . Abstract
Sgouros, N. M., Sotirchos, S. , "Determining the visual interpretation of actions in multimedia presentations of interactive stories", Journal of Intelligent & Robotic Systems, vol. 26, no. 2, pp. 187-197, 1999  . Abstract
W
Wu, M. M., Mitchell, K., McCaffery, D., Finney, J., Friday, A. , "Real Tournament - mobile context-aware gaming for the next generation", Electronic Library, vol. 22, no. 1, pp. 55-64, 2004  . Abstract