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Bibliography
Found 21 results
A
Ang, S. C. ,
"Rules, gameplay, and narratives in video games",
Simulation and Gaming, vol. 37, no. 3, pp. 306-325, 2006 .
Abstract
C
D
Dickey, M. D. ,
"Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation",
Educational Technology Research and Development, vol. 55, no. 3, Instructional Design and Technology, Miami University, Oxford, OH, United States, pp. 253-273, 2007 .
Abstract
Delmas, G., Champagnat, R., Augeraud, M. ,
"Plot monitoring for interactive narrative games",
ACM International Conference Proceeding Series, vol. 203, pp. 17-20, 2007 .
Abstract
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Natkin, S., Yan, C. ,
"User model in multiplayer mixed reality entertainment applications",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
Nutt, D., Railton, D. ,
"The Sims: Real Life as Genre",
Information, Communication and Society, vol. 6, no. 4, pp. 577-592, 2003 .
Abstract
P
Purushotma, Ravi ,
"Foreign Language Learning with New Media and Video Games",
Comparative Media Studies: Massachusetts Institute of Technology, 2007 .
Abstract
R
Riedl, M. O., Stern, A. ,
"Believable Agents and Intelligent Story Adaptation for Interactive Storytelling",
Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 04/12/2006.
Abstract
S
Szilas, N., Barles, J., Kavakli, M. ,
"An implementation of real-time 3D interactive drama",
Computers in Entertainment, vol. 5, no. 1, 2007 .
Abstract
T
Távara, Diana Arellano, Meier, Andreas ,
"Agents with personality for videogames",
Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006 .
Abstract
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