Bibliography

Found 6 results

Filters: keyword is New Game Cultures  [Clear All Filters]
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Gee, J. P. , "Video Games, Mind and Learning", The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 37-42, 2005  . Abstract
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Kücklich, J. , "Precarious Playbour: Modders and the Digital Games Industry", Fibreculture Journal, vol. 3, issue 5, 09/2005. Abstract
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Lowood, H. , "Real-Time Performance: Machinima and Game Studies", The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 10-17, Spring 2005. Abstract
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Paul, N., Hansen, K.A., Taylor, M. , "Modding Education: Engaging Today's Learners", The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 75-80, Spring 2005. Abstract
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Ruggill, J.E., Moeller, R., Pearce, B., McAllister, K.S. , "Teaching Media Culture with Computer Games", The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 10-17, Spring 2005. Abstract
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Taylor, L.N., Martin, C. , "Gaming's Non-Digital Predecessors", The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 25-29, Spring 2005. Abstract