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BibliographyFound 6 results Filters: keyword is New Game Cultures [Clear All Filters] G
"Video Games, Mind and Learning",
The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 37-42, 2005 .
Abstract
K
"Precarious Playbour: Modders and the Digital Games Industry",
Fibreculture Journal, vol. 3, issue 5, 09/2005.
Abstract
L
"Real-Time Performance: Machinima and Game Studies",
The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 10-17, Spring 2005.
Abstract
P
"Modding Education: Engaging Today's Learners",
The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 75-80, Spring 2005.
Abstract
R
"Teaching Media Culture with Computer Games",
The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 10-17, Spring 2005.
Abstract
T
"Gaming's Non-Digital Predecessors",
The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 25-29, Spring 2005.
Abstract
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