Bibliography

Found 21 results

Filters: keyword is Online games  [Clear All Filters]
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Chen, K. T., Jiang, J. W., Huang, P., Chu, H. H., Lei, C. L., Chen, W. C. , "Identifying MMORPG bots: A traffic analysis approach", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
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Ducheneaut, N., Moore, R. J., Nickell, E. , "Virtual "third places": A case study of sociability in massively multiplayer games", Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 1-2, pp. 129-166, 2007  . Abstract
Ducheneaut, N., Yee, N., Nickell, E., Moore, R. J. , "The life and death of online gaming communities: A look at guilds in world of warcraft", Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007  . Abstract
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Eriksson,Anders, Grill,Kalle , "Who owns my avatar? Rights in virtual property", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Ferretti, S., Roccetti, M., Palazzi, C. E. , "An optimistic obsolescence-based approach to event synchronization for massively multiplayer online games", International Journal of Computers and Applications, vol. 29, no. 1, pp. 33-43, 2007  . Abstract
Frank, I., Sanbou, N., Terashima, K. , "Some positive effects of online gaming", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
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Holsapple, C. W., Wu, J. , "Building effective online game websites with knowledge-based trust", Information Systems Frontiers, vol. 10, no. 1, 425B C.M. Gatton College of Business and Economics, University of Kentucky, Lexington, KY 40506-0034, United States, pp. 47-60, 2008  . Abstract
Hsu, C. L., Lu, H. P. , "Consumer behavior in online game communities: A motivational factor perspective", Computers in Human Behavior, vol. 23, no. 3, pp. 1642-1659, 2007  . Abstract
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Lowood,Henry , "Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft", Games and Culture, vol. 1, issue 4, no. 4, pp. 362-382, 10/2006. Abstract
Liu, L. S., Zimmermann, R., Xiao, B., Christen, J. , "PartyPeer: A P2P massively multiplayer online game", Proceedings of the 14th Annual ACM International Conference on Multimedia, MM 2006, pp. 507-508, 2006  . Abstract
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Moore, R. J., Ducheneaut, N., Nickell, E. , "Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds", Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007  . Abstract
Moore, R. J., Gathman, E. C. H., Ducheneaut, N., Nickell, E. , "Coordinating joint activity in avatar-mediated interaction", Conference on Human Factors in Computing Systems - Proceedings, pp. 21-30, 2007  . Abstract
Martey, R. M.Stromer-Galley, J. , "The Digital Dollhouse: Context and Social Norms in The Sims Online", Games and Culture, vol. 2, issue 4, pp. 314-334, Oct 2007. Abstract
MacInnes, I., Hu, L. , "Business models for online communities: The case of the virtual worlds industry in China", Proceedings of the Annual Hawaii International Conference on System Sciences, pp. 191, 2005  . Abstract
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Natkin, S., Yan, C. , "User model in multiplayer mixed reality entertainment applications", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
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Rueda, S., Morillo, P., Ordunda, J. M., Duato, J. , "On the characterization of peer-to-peer distributed virtual environments", Proceedings - IEEE Virtual Reality, pp. 107-114, 2007  . Abstract
Roque, Licinio , "A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Seay, A. F., Kraut, R. E. , "Project massive: Self-regulation and problematic use of online gaming", Conference on Human Factors in Computing Systems - Proceedings, pp. 829-838, 2007  . Abstract
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Taylor,T L , "Power games just want to have fun?: instrumental play in a MMOG", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2003  . Abstract
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Yeh, S. W., Shiue, Y. C., Horng, D. J. , "How to enhance competitive advantage of digital content industries? - A case study of Taiwan", Journal of Digital Information Management, vol. 4, no. 4, pp. 256-259, 2006  . Abstract