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BibliographyFound 21 results Filters: keyword is Online games [Clear All Filters] C
"Identifying MMORPG bots: A traffic analysis approach",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
D
"Virtual "third places": A case study of sociability in massively multiplayer games",
Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 1-2, pp. 129-166, 2007 .
Abstract
"The life and death of online gaming communities: A look at guilds in world of warcraft",
Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007 .
Abstract
E
"Who owns my avatar? Rights in virtual property",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
F
"An optimistic obsolescence-based approach to event synchronization for massively multiplayer online games",
International Journal of Computers and Applications, vol. 29, no. 1, pp. 33-43, 2007 .
Abstract
"Some positive effects of online gaming",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
H
"Building effective online game websites with knowledge-based trust",
Information Systems Frontiers, vol. 10, no. 1, 425B C.M. Gatton College of Business and Economics, University of Kentucky, Lexington, KY 40506-0034, United States, pp. 47-60, 2008 .
Abstract
"Consumer behavior in online game communities: A motivational factor perspective",
Computers in Human Behavior, vol. 23, no. 3, pp. 1642-1659, 2007 .
Abstract
L
"Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft",
Games and Culture, vol. 1, issue 4, no. 4, pp. 362-382, 10/2006.
Abstract
"PartyPeer: A P2P massively multiplayer online game",
Proceedings of the 14th Annual ACM International Conference on Multimedia, MM 2006, pp. 507-508, 2006 .
Abstract
M
"Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds",
Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007 .
Abstract
"Coordinating joint activity in avatar-mediated interaction",
Conference on Human Factors in Computing Systems - Proceedings, pp. 21-30, 2007 .
Abstract
"The Digital Dollhouse: Context and Social Norms in The Sims Online",
Games and Culture, vol. 2, issue 4, pp. 314-334, Oct 2007.
Abstract
"Business models for online communities: The case of the virtual worlds industry in China",
Proceedings of the Annual Hawaii International Conference on System Sciences, pp. 191, 2005 .
Abstract
N
"User model in multiplayer mixed reality entertainment applications",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
R
"On the characterization of peer-to-peer distributed virtual environments",
Proceedings - IEEE Virtual Reality, pp. 107-114, 2007 .
Abstract
"A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
S
"Project massive: Self-regulation and problematic use of online gaming",
Conference on Human Factors in Computing Systems - Proceedings, pp. 829-838, 2007 .
Abstract
T
"Power games just want to have fun?: instrumental play in a MMOG",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2003 .
Abstract
Y
"How to enhance competitive advantage of digital content industries? - A case study of Taiwan",
Journal of Digital Information Management, vol. 4, no. 4, pp. 256-259, 2006 .
Abstract
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