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BibliographyFound 2 results Filters: keyword is Pathfinding [Clear All Filters] A
"The suffering: A game AI case study",
AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004 .
Abstract
W
"Clarifications and extensions to tactical waypoint graph algorithms for video games",
Proceedings of the Annual Southeast Conference, vol. 2007, pp. 316-320, 2007 .
Abstract
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