Bibliography

Found 2 results

Filters: keyword is Pathfinding  [Clear All Filters]
A
Alt, G. , "The suffering: A game AI case study", AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004  . Abstract
W
White, D. , "Clarifications and extensions to tactical waypoint graph algorithms for video games", Proceedings of the Annual Southeast Conference, vol. 2007, pp. 316-320, 2007  . Abstract