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Bibliography
Found 10 results
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Funk,J B, Baldacci,H B, Pasold,T, Baumgardner,J ,
"Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?",
Journal of Adolescence, vol. 27, no. 1, pp. 23-39, 2004 .
Abstract
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Merzenich,M M, Jenkins,W M, Johnston,P, Schreiner,C, Miller,S L, Tallal,P ,
"Temporal processing deficits of language-learning impaired children ameliorated by training",
Science, vol. 271, no. 5245, pp. 77-81, 1996 .
Abstract
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Reiner, B., Siegel, E. ,
"The Potential for Gaming Techniques in Radiology Education and Practice",
JACR Journal of the American College of Radiology, vol. 5, no. 2, Baltimore VA Medical Center, Diagnostic Imaging, Baltimore, MD, United States, pp. 110-114, 2008 .
Abstract
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Salamin, P., Thalmann, D., Vexo, F. ,
"The benefits of third-person perspective in virtual and augmented reality",
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, pp. 27-30, 2006 .
Abstract
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Tallal,P, Miller,S L, Bedi,G, Byma,G, Wang,X Q, Nagarajan,S S, Schreiner,C, Jenkins,W M, Merzenich,M M ,
"Language comprehension in language-learning impaired children improved with acoustically modified speech",
Science, vol. 271, no. 5245, pp. 81-84, 1996 .
Abstract
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