Bibliography

Found 8 results

Filters: keyword is Players  [Clear All Filters]
A
Antonietti, A, Mellone, R , "The difference between playing games with and without the computer: A preliminary view", Journal of Psychology, vol. 137, no. 2, pp. 133-144, 2003  . Abstract
Alpern, S, Gal, S , "Searching for an agent who may or may not want to be found", Operations Research, vol. 50, no. 2, pp. 311-323, 2002  . Abstract
B
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S , "Late adolescents' experiences with and attitudes toward videogames", Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997  . Abstract
C
Chou, C, Tsai, M J , "Gender differences in Taiwan high school students' computer game playing", Computers in Human Behavior, vol. 23, no. 1, pp. 812-824, 2007  . Abstract
G
Griffiths, M , "Computer game playing in early adolescence", Youth & Society, vol. 29, issue 2, no. 2, pp. 223-237, 1997  . Abstract
J
Jansz, J., Tanis, M. , "Appeal of playing online first person shooter games", Cyberpsychology & Behavior, vol. 10, no. 1, NEW ROCHELLE, MARY ANN LIEBERT INC, pp. 133-136, 2007  . Abstract
P
Pinchbeck, D. , "Ludic Reality: a construct for analysing epistemology and meaning-mapping in play", The Philosophy of Computer Games, University of Modena and Reggio Emilia, Italy, 25/1/2007. Abstract
Y
Yatim, Maizatul H M, Nacke, Lennart, Masuch, Maic , Improving Game Design by Understanding the Gender Differences: The Cognitive Approach, , Krems, Austria, Danube University Krems, 2006  .