NavigationUser loginDigiplay ReadsWho's onlineThere are currently 0 users and 15 guests online.
There are
362 people registered on the Digiplay site.
|
BibliographyFound 8 results Filters: keyword is Players [Clear All Filters] A
"The difference between playing games with and without the computer: A preliminary view",
Journal of Psychology, vol. 137, no. 2, pp. 133-144, 2003 .
Abstract
"Searching for an agent who may or may not want to be found",
Operations Research, vol. 50, no. 2, pp. 311-323, 2002 .
Abstract
B
"Late adolescents' experiences with and attitudes toward videogames",
Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997 .
Abstract
C
"Gender differences in Taiwan high school students' computer game playing",
Computers in Human Behavior, vol. 23, no. 1, pp. 812-824, 2007 .
Abstract
G
"Computer game playing in early adolescence",
Youth & Society, vol. 29, issue 2, no. 2, pp. 223-237, 1997 .
Abstract
J
"Appeal of playing online first person shooter games",
Cyberpsychology & Behavior, vol. 10, no. 1, NEW ROCHELLE, MARY ANN LIEBERT INC, pp. 133-136, 2007 .
Abstract
P
"Ludic Reality: a construct for analysing epistemology and meaning-mapping in play",
The Philosophy of Computer Games, University of Modena and Reggio Emilia, Italy, 25/1/2007.
Abstract
Y
Improving Game Design by Understanding the Gender Differences: The Cognitive Approach,
, Krems, Austria, Danube University Krems, 2006 .
Digiplay Bibliography Updates
|
Support DigiplaySupport Digiplay and the future of the Digiplay Games Bibliography by donating via PayPal. Latest updates
GamesIndustry.bizRecent comments
|